Hello fellas,
when I was little I used to play the GBA version of Yoshi's Island. Today I fired up the SNES original (on an emulator) and was kinda disappointed. Don't get me wrong, the graphics and overall field of view (not as zoomed in as on the GBA) were amazing, but Yoshi's sound effects were weak as shit, particularly the fluttering sound which was barely audible.
I read some of the information regarding the process of how to modify the ROM, but I'm nowhere near capable of replacing the audio files myself so I'm asking here if anyone wants to take this upon himself. I noticed that there are already audio files on this site and the necessary software to patch the ROM, so that's like 2/3 the way. Now someone just has to extract the sound effects from YISMA3 and put them in SMW2YI.
While we're at it, I was wondering if someone would be mad enough to port even more things, as long as it doesn't take too long to accomplish that. I found a list of changes here and most of them seem either too complicated or not too terribly useful/noticable. Personally, I'd like to see these:
Best regards
when I was little I used to play the GBA version of Yoshi's Island. Today I fired up the SNES original (on an emulator) and was kinda disappointed. Don't get me wrong, the graphics and overall field of view (not as zoomed in as on the GBA) were amazing, but Yoshi's sound effects were weak as shit, particularly the fluttering sound which was barely audible.
I read some of the information regarding the process of how to modify the ROM, but I'm nowhere near capable of replacing the audio files myself so I'm asking here if anyone wants to take this upon himself. I noticed that there are already audio files on this site and the necessary software to patch the ROM, so that's like 2/3 the way. Now someone just has to extract the sound effects from YISMA3 and put them in SMW2YI.
While we're at it, I was wondering if someone would be mad enough to port even more things, as long as it doesn't take too long to accomplish that. I found a list of changes here and most of them seem either too complicated or not too terribly useful/noticable. Personally, I'd like to see these:
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The Countdown Timer ticks down each second now, instead of nearly twice per second as in the original game.
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The original version had 21 red coins in More Monkey Madness (Extra 3), but the remake has the usual 20. There was a red coin under a Tap-Tap on a ground pound stake. This has been removed from the remake.
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All Yoshis had red shoes in the original. In the remake, they have different colored shoes, as in Yoshi's Story.
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In the original, the coin graphics used for dark areas were also used for red coins disguised as normal coins. As such, the red coin locations could often be given away by the red shadowing around the bottom, whereas normal coins were entirely yellow. In the GBA version, the red shadowed coin graphics are only used for dark areas, and the disguised red coins cannot be distinguished without using the magnifying glass.
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The sound effects for Yoshi's jumping, fluttering, crouching, and egg throwing were replaced with vocals similar to those used in Yoshi's Story. Also, the Shy Guy voice clips from that game are used for the Shy Guys as they emerge from pipes.
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Baby Mario's cry, which was a stock sound effect in the SNES version, is replaced with a new voiced cry by Charles Martinet. The original cry can still be heard from Baby Luigi on the world map.
Best regards