File Name: | ZX Spectrum Churchyard |
Submitted: | by Para-Kwpa |
Authors: | Para-Kwpa |
Type: | Original |
Purpose: | Foreground |
Description: | A churchyard inspired by Sir Fred, Lemmings and Shadow of the Beast. Please set the background colour to black, or there will be a load of black pixels messily strewn over the tiles. |
Screenshots: |
Go ahead and check out some of the resources and guides we have available for doing custom graphics for SMW, all written by pixel artists on this site. If you want, also check out our Discord where you can chat with other people from the site, if you haven't already.
This is probably your first submission rejection, but don't get discouraged! Not everyone gets their things accepted on the first try. I've had my fair share of rejections in the past.
So, let's get into detail of why your submission was rejected.
First, your palmask file has the wrong colors. The colors with the X are the ones excluded, meaning you actually included every color EXCEPT the colors you actually need. It was sorta confusing for everyone too to be honest when this feature first came out, so I don't blame you. Just be aware of this next time as it is one of the main rules for submissions, and any submission that does not follow will get instantly rejected.
Also it seems that your map16 is wrong. The included level is using blocks that do no exist in the given map16. Maybe you included an old map16 when making your zip?
Also, since this is a custom tileset it does need to be a little bit more robust in terms of design. I would strongly recommend checking out that workshop to get you started off on how to pixel art, assuming this is your first time doing it! Follow the tips and tricks there to help hone your skills and see what more you can do with this tileset before you make a re-submission.
Don't be afraid to reach out to the Graphics mods or any other pixel artist you come by for any tips, etc!
Now, none of these are reasons for rejection, just general tips. You mentioned to make sure the background is black to prevent random black pixels. In this case, you can just get rid of all the black colors in ALL 8x8 tiles and use transparency cuz they achieve the same effect. These black colors are unnecessary here. This way, the background can be any color the user chooses and there wouldn't be any random, floating pixels. This would also allow people to use actual background rather than just a static color. When making a custom tileset, it's best to make the foreground compatible with backgrounds (not all, but this allows users more flexibility when making their levels). Just a tip for next time!
Also when submitting a custom graphic, just put the title of the set. ie. don't put the ZX Spectrum in the name since it's not a rip of an existing graphic. You can mention in the description that it's inspired by ZX Spectrum games, but having it in the title creates confusion.
You also mentioned you had a hard time taking a picture of the map16 so here's a little trick: To take pictures of the map16, the palette, etc. you can hit alt+print screen when you're in that window. This takes a screenshot of only the current window you are on.