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SM64 Hack Progress- Hypernova

Hello! This is my first attempt at creating a rom hack and thought why not start off with a bang and try to make a full sized hack!



Hypernova is planned on being a 15 course hack with ~130 shards to collect.

The story goes: A dark comet crash landed in a far away land and Bowser ran over and took it. He also saw a green comet hurling through the sky and with the dark comet's power he blew it up and its shards scattered throughout the kingdom. Now a red comet looms overhead and Bowser needs time to allow the dark comet to power back up and fire another blast. Mario learns of this and rushes over to the kingdom to try and stop him.

I only have two levels partially done so far with me starting work on the third. I began the project in late May so if I continue to stay moderately motivated I should have this hack finished by spring of 2020 but I am hoping to get done before then but college and work need to be good to me until then...

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Anyways here are some screenshots of the first 2 courses: https://imgur.com/a/81d1Rr1
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Hub 1 Planned Courses-
Course 1: Cascade Cliffs 85% done
Course 2: Web-Slinged Woods 75% done
Course 3: Sunshine Archipelago 5% done
Course 4: Musty Mtn. Mines
Course 5: Steamy Sandstorm Factory
Hub 1: Northern Heights 35% done
Bowser 1: The Obsidian Tower

I'm aiming for the hack to be reasonable to pick up, but complex enough that people who play rom hacks will still have a tiny challenge. Difficulty is planned for between star road and star revenge, but probably closer to star revenge.

I'll be updating this progress thread every few months while trying to tread that fine line of showing off what I've been up to and not spoiling everything that's in the hack.

I know I don't have too much done yet but I really wanted to get my name out there and I'd love to hear some feedback on what you guys think so far!
Working on SM64 Hack: Hypernova
Sounds really good so far! Can't wait to see some screenshots!
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Hey thanks! I did have an imgur link for screenshots inside of the post but didn't realize it blended in with the rest pretty well... I made it stand out a bit more now
Working on SM64 Hack: Hypernova
So course 1 is a cave level and course 2 is a lava level? I get those from looking at the background.
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Course 1 takes place on the side of a mountain, it is a fairly vertical level where sometimes you're inside and sometimes you're out of it. Some lore is that Bob-ombs here worship the wind that the mountain gives them and you use the wind to go higher up the mountain in some spots.

Here's an overview of most of the map:


Course 2 is a forest that used to be inhabited by an ancient civilization but now it has been run over by spiders so no lava in sight, I felt like the background and fog colors complement the tree's colors and make it seem that less light is getting in through the forest leaves so I chose to add them in.
I'll share an overview of C2 fairly soon when I can get the final section of the level in place but I'm still trying to make it look pretty right now
Working on SM64 Hack: Hypernova
OK. That sounds good. Can't WAIT to see how it comes out!
Congratulations! You have just met BroDute's number 1 fangirl.


Recently I've been working on part of the first overworld where its planned to be split up into 2 sections: 1 part with the first 2 courses with 2 secret levels and the 2nd part that requires some stars to get into that houses 3 courses and the Bowser entrance.

I just finished the base of the first part so it isn't completely polished yet but here are some screenshots of my progress so far:

Overworld 1:






My plan for all the overworld stages is for it to act like the overworld in an older rpg along the lines of Tales of Symphonia or FF7 where there is heavy fog and Mario is substantially bigger than the his surroundings.

This game will take place all in one continent and some surrounding islands so I wanted it to feel like you were walking around a big piece of land and the environment changed based on where you went rather than a ton of varied places in a small piece of land.

There will be shining spots on the ground that show where Mario can enter a level or a subsection of the overworld. An example of the subsections would be when you approach the castle to the left of the spawn you will see a section of ground spewing out light and when you stand on it it will shrink Mario down to the size he should be so you can then approach the castle on the bridge and talk to toads or read signs that you couldn't see when you were big.

I haven't had too much progress the past month because I have been trying to figure out how to switch over and set up the Kaze Patch with Rom Manager and have been severely struggling so far... Now that I've successfully given up for the time being though I should have more progress in creating the actual levels soon!
Working on SM64 Hack: Hypernova
I like the way the overworld looks so far! For some reason it gives me an autumn vibe!
Congratulations! You have just met BroDute's number 1 fangirl.


Hey Guys, Please dont Ban me for this but, This Isn't a Hack, but it's a Cheat code, for SM64, it's a color code, here is the cheat code:

8107EC40 00BC
8107EC42 0000
8107EC38 BC00
8107EC3A 0000
8107EC20 BC00
8107EC22 0000
8107EC28 00BC
8107EC2A 0000
8107EC50 00BC
8107EC52 0000
8107EC58 BC00
8107EC5A 0000
8107EC70 BC00
8107EC72 0000
8107EC68 00BC
8107EC6A 0000

And heres a Picture of Mangio (A.K.A. The Color Code#smrpg{y}):


Originally posted by Mangio the Long Lost Mario Bro
self-promotion post

Hi, please do not hijack other peoples threads just to promote your own content. If you want to post your work, post them either in the appropriate showcase threads or your own post. Since it's been a while, I'll close down the thread. If Tentimental wants it back up, if he PMs me, I'll reopen it.

Edit: Reopened due to request from OP