First off im using telincs' updated/prototype geipy (which is important as mentioned later)
The issue im having is the whacky mole, aka rock/bomb throwing mole by leod, it doesn't select or throw the correct sprites (rock/bobomb respectively) instead it throws somewhat random items which change based on level or situation, such as in level 105, it will spawn (and drop) p-switches unless i put two together then one will throw beach koopa, while in level 106 it will spawn 1-ups, and if i put a different sprite near it it may spawn parakoopa.
My assumption is the spawning code is messed up with the tool however telincs version of geipy fixes spawn problems some pixi sprites have on geipy so ot shouldnt be the only one with an issue.
The link following is for a zip which contains the asm, cfg, exgfx, videos and an image of the issues im having so perhaps a solution can be reached.
https://www.dropbox.com/s/0dzrkw9zkvh7d36/whackymole%20issues.zip?dl=0
The issue im having is the whacky mole, aka rock/bomb throwing mole by leod, it doesn't select or throw the correct sprites (rock/bobomb respectively) instead it throws somewhat random items which change based on level or situation, such as in level 105, it will spawn (and drop) p-switches unless i put two together then one will throw beach koopa, while in level 106 it will spawn 1-ups, and if i put a different sprite near it it may spawn parakoopa.
My assumption is the spawning code is messed up with the tool however telincs version of geipy fixes spawn problems some pixi sprites have on geipy so ot shouldnt be the only one with an issue.
The link following is for a zip which contains the asm, cfg, exgfx, videos and an image of the issues im having so perhaps a solution can be reached.
https://www.dropbox.com/s/0dzrkw9zkvh7d36/whackymole%20issues.zip?dl=0