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Any chance we can use my sprite graphics for the game?

In my hack: Super Mario - Grand Journey, I overhauled all of the sprite graphics for the enemies to have a more detailed and consistent shading.

Black outlines are also more consistent as well (can remove them off of sparkies and blarggs though because they looked weird with a black outline).

This zip folder has all of the sprite graphics I have completed.
- None of the bosses are done (never planned to use them)
- Mario gfx are unchanged.
- Changed goalpost and midways to have black outlines, altered which colour uses this as well.
- Yoshi gfx have been fixed to look more accurate!
- all sprites use the same palette set (included in the zip). Open up the graphics editor and load in the palette to take a look at my work!
- Did include the standard grass tileset for FG as I think it looks better than the original (a slight shading addition is all i did)
- Should be noted that berry sprites may get screwed up if you use tileset specific enemies who need more than standard colours.

****NOTE: I plan to refine the colour paletting to use less colours and to be more consistent so you can use the same palette set in all levels. Some sprites as of now need a few colours rearranged to have proper results.

Let me know what you all think!
Super Mario World 3: The Koopas Strike Back
Super Mario: Grand Journey
Overall these look pretty good. The extra shading on Bob-Ombs, The Mushroom and many more look new and different yet they fit in the style of Super Mario World. I'd like to see them in the #collab.
// Layout by Maxo
Just checked them. Gonna agree with Tob here, and the fact that they make the game look more modern will fit the graphic style we're going for in #collab. I don't oppose to having them, but I still will wait to hear some more opinions.
We're going for a certain graphic style???

Anyway, the graphics look good (something feels off about koopas though), but I don't like how some of the palettes are completely full now. Now if I want extra colors, I can't do that.

I'm for it if other people are though.
Originally posted by Noivern
We're going for a certain graphic style???

Anyway, the graphics look good (something feels off about koopas though), but I don't like how some of the palettes are completely full now. Now if I want extra colors, I can't do that.

I'm for it if other people are though.


I mean we can always use Exgfx if people want something changed with the palette for their level. I just think for a standard graphics set used universally it looks better than vanilla, and will help the #collab stand out a bit more on the visual side.
Super Mario World 3: The Koopas Strike Back
Super Mario: Grand Journey
The graphics look overall better than the original ones. I just have some doubts about Super Koopas graphics. Other than that, I like them very much.
I have a Discord server as well! (by joining, you agree to the rules)
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Basically, I believe in peace and bashing two bricks together.

Originally posted by MasterKastylinos222
The graphics look overall better than the original ones. I just have some doubts about Super Koopas graphics. Other than that, I like them very much.


Whats the issue with them? I can try and fix them.
Super Mario World 3: The Koopas Strike Back
Super Mario: Grand Journey
Originally posted by RZIBARA
Originally posted by MasterKastylinos222
The graphics look overall better than the original ones. I just have some doubts about Super Koopas graphics. Other than that, I like them very much.


Whats the issue with them? I can try and fix them.

Not an issue though. I'm not satisfied with those graphics yet
I have a Discord server as well! (by joining, you agree to the rules)
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Basically, I believe in peace and bashing two bricks together.