dw i compensated for that and A) added a ledge to land on and B) timed it so if you hug the wall down you still land on them.
Also THIS IS WHAT I HAD
(sans another 4 screens after it) AKA THIS IS WHAT I SCRAPPED. because as you can clearly see, this stuff makes no sense to a player playing it for the first time lmao. Also this is not world 3 bonus level difficulty
I want to do more with enemies dropping from the holes above, phasing through walls, making enemies jump over moles (though yellow koopas are very annoying to work with), the wonky way sprites and mario act when riding them (they're substantially slower when walking against them, and faster when walking with them), and the monty moles passing off Mario from one to another.
I'm gonna mock up a dummy idea for a sublevel I had. if it works, one sec.
e:
not exactly this, but you get the idea
ask me if i give a f*ck...