Link to submission.
What do we have here? It's another full vanilla hack which tries to emulate SMW's original design.
The hack overall was... decent. It's no doubt a good one, but I honestly feel like it's too generic and too standard-ish to be defined featured. There aren't particular aspects that stand out in an incredibly way or something, everything just keeps in the norm; pretty much what you'd expect from the original SMW.
I must admit though, the first world's levels were neatly designed and very fun to go trough. Sadly, past world 2, more or less, there's this slow drop of quality in the levels, where everything starts being way too flat and boring for the supposed difficulty curve of the overall. I wish you kept going with neat ideas and sections like you did in the first world... it feels like that, at a certain point, you ran out of ideas, and ended up designing pretty standard-ish levels with not many memorable parts, if not at all.
Not to mention, the hack also has some technical issues. This being the worst one I faced during my run. There are rare sprite tile limits issues; sometimes, sprite tiles flash weirdly; no idea what this is caused by, maybe you used just too many sprites in certain parts. Outside of this, there are also many small cutoff parts which could've been easily avoided imo. A relevant mention is this one pointed out by Mirann in her comment, which is really bad to see. It's also weird to see Mario while going inside the pipe, since he disappears suddently during the fadeout animation.
So yeah, don't take me wrong, this is a good hack overall, but I don't feel like it deserves to be featured. I'm leaning toward a rejection.
Deadline: 22nd January.
What do we have here? It's another full vanilla hack which tries to emulate SMW's original design.
The hack overall was... decent. It's no doubt a good one, but I honestly feel like it's too generic and too standard-ish to be defined featured. There aren't particular aspects that stand out in an incredibly way or something, everything just keeps in the norm; pretty much what you'd expect from the original SMW.
I must admit though, the first world's levels were neatly designed and very fun to go trough. Sadly, past world 2, more or less, there's this slow drop of quality in the levels, where everything starts being way too flat and boring for the supposed difficulty curve of the overall. I wish you kept going with neat ideas and sections like you did in the first world... it feels like that, at a certain point, you ran out of ideas, and ended up designing pretty standard-ish levels with not many memorable parts, if not at all.
Not to mention, the hack also has some technical issues. This being the worst one I faced during my run. There are rare sprite tile limits issues; sometimes, sprite tiles flash weirdly; no idea what this is caused by, maybe you used just too many sprites in certain parts. Outside of this, there are also many small cutoff parts which could've been easily avoided imo. A relevant mention is this one pointed out by Mirann in her comment, which is really bad to see. It's also weird to see Mario while going inside the pipe, since he disappears suddently during the fadeout animation.
So yeah, don't take me wrong, this is a good hack overall, but I don't feel like it deserves to be featured. I'm leaning toward a rejection.
Deadline: 22nd January.