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ASM pack and stuff

Hey guys, long time no see eh?

So I made this ASM pack for Morton's Empire that shrinks the status bar, allows 512x512 tilemaps for BG3 and makes it *kind of* easy for the average user to put parallax in their levels. There's this really obnoxious bug with it though, which messes up the colors of palette 0 during lag frames. I recently came up with a fix for this; it involves rewriting the NMI routine a bit and should allow usage of the the entire palette without issue. I'll update the ASM pack in a few days, so if you have any ideas for stuff you want me to include you should say so right away.

I promised to do a few other things for this project as well and I intend to keep my word. I'm still doing the first boss as well as the transition into the final level. I'll need some graphics for that last part though. Extra Mario World is taking up all my spare time these days and I can't really do more. It's a shame I can't do more to support Morton's Empire but hopefully it will be enough.

allow shy guy emojis in post footers you cowards!
Originally posted by Von Fahrenheit
if you have any ideas for stuff you want me to include you should say so right away.


It would be good if you could fix this:

(happens when you hit a message box)

And maybe remove the course clear message entirely and replace it, or at least fix it because it glitches.

Originally posted by Von
It's a shame I can't do more to support Morton's Empire but hopefully it will be enough.

Don't worry, your effort is very appreciated. Thanks!
Oh, that stuff on the top. I can hide it on ZSNES and remove it completely on all other emulators. I'll see what I can do about the course clear, not too familiar with how it works but I'll figure something out.

allow shy guy emojis in post footers you cowards!
hi I don't really want to sound imaptient but how's the general progress of the ASM stuff you were making?
By the way the course clear stuff will not be needed anymore.
Hey, I managed to fix the IRQ/NMI stuff while uploading the colors in lag situations.

Von if you were planning of updating this and you want my code tell me via PM, thanks.

e: <Noivern> I have no idea what that post is saying tbh
For mortals: I fixed the bg flickering when the game is laggine, i.e: