File Name: | interactable slide blocks pack |
Submitted: | 2014-06-26 07:27:44 PM by GreenHammerBro |
Authors: | GreenHammerBro |
Act As: | see asm file |
Includes GFX: | Yes |
Description: | These blocks have unique gimmick when mario is sliding, these include: -a "ramp" (actually the custom block is being place above it) from SMB3 that if Mario gain momentum from sliding downwards and press jump when hitting the ramp, will make Mario do a long jump, the arrow gfx for that is optional, you can use a blank tile. -a solid block that can break if Mario slides into them. -a continuer that keeps mario sliding indefinitely if he prior slides into them, the modifyable speeds are the "minimal" speeds that moves mario if slower. -a passable bridge that is only solid when mario is sliding on it (without falling onto it) -and much more.. These are useful for puzzle and slide based levels. |
Tags: | jump, puzzle, ramp, shatter, slope, speed, wtf |
Removal reason:
The two ramp blocks don't seem to work very well when I place them as described in placing.png: it's almost impossible, if not impossible, for the player to get a vertical boost out of them. I'm not exactly sure why, since you seem to set the player's Y speed and disable sliding:
Code
LDA #!height ;\set normaljump speed STA $7D ;/ ... STZ $13ED ;>reset sliding flag
Also, it would be nice if you were a bit more professional with your submissions. You didn't capitalize any of the words in the title "interactable slide blocks." Additionally, you misspelled "continuer" in both the file name and in graphic_recommendations.png.