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Mario in search of the Scandium Shard

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Okay so I am working on a new hack, and it's coming along quite nicely. Here are some screenshots of it.


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This looks very promising I can't wait to see more.
RMG Productions
Thanks! I appreciate the feedback!
blunted
It looks decent, the only thing I'd complain about is the dirt structures and the lack of decoration on the overworld.
Yeah I understand that, that is why....



I'm going to change the colours to choco on the top part of it, and leave it green on the bottom
blunted
Looks like a promising start so far. The level is looking pretty good though the screen shot at the very bottom is looking pretty empty.
My Youtube Channel for Hacking and Gaming.
Yeah, that's where it ends so far, I plan on adding more soon
blunted
Looks pretty good, but I suggest putting some more small bushes to make the ground less empty. Everything else looks good.
That's looking very nice! I love it, however I have a question, in the first level, the tile is yellow, which means that it has only one exits, but there are two paths? How does that happen? Is there another use for the red level tiles? If it two paths unlock when you finish the level, well it would be nice of course. Asking this cause it's really rarely seen in hacks.
I'm going to change that, I wasn't originally going to create two paths, but I decided on doing so.
blunted
Looking nice my good sir.

I like the ground structure you have there, it looks like you took level design lessons from tails_155 (man have I been waiting to say that).

Keep up the good work!
I like it. May I have the rights for beta testing?
Sponsored by your local carniceria
Yeah, I've always done level design, I don't know who that is tho, I've been designing levels like this since 2011, but yeah, Thanks.

Also Dark, you can beta test it, I just need to complete the first level.
blunted

Buffer post so mister Renko can doublepost.

Might as well throw a comment in here while I'm here anyway.



Can you even get out of this without having to do that weird "walk through the pipe" thing?

Words.
[22:25:05] <%andy_k_250> Turkey and Grease will one day be reunited - that day will be... Thanksgiving
Yeah just jump up lol, either way

Update

Here is an IPS of it, let me know what I should change, etc.
bin.smwcentral.net/u/12363/myhack%2Bpatch.ips
blunted
My first complaint is the palette: the shading color for the choco-colored grass is way too dark, you should brighten it a bit. I also don't like the shading of the dirt, it's more a darkened yellow than a darkened dirt color. Also, the sky color is kinda weird (and imo it doesn't blend well with the blue rocks in the BG either), but that one is your choice.

The level felt pretty bland, which I can kind of understand since it's the first level, but it just felt too long and empty. You could shorten a lot of long landmasses and fit your enemies in them. There are a lot of screens with absolutely no action happening.

The first pipe takes me to an incomplete bonus room. I'd say it's empty but then again, incomplete, so yeah. :P Just make sure to not make it way too long, since it's a bonus room after all. Also, make sure to change Mario's entrance to coming out of a pipe, feels kinda weird to enter a pipe and appear "out of nowhere" in another room.

Also I think that pipe has way too many odds to stay in there...


It's easily the best thing I've done
So why the empty numb?
Actually I know what you mean, I don't like it either, so I am just gonna start over on it.
blunted
PM me whenever you are finished redesigning the level.
Sponsored by your local carniceria
I have an update for you all.




The custom sprite is a hammer bro btw.

Mod edit: Fixed table stretch.
Well, it looks better than the old one, but now it looks very empty. Both aesthetics and level design, but I am guessing it is a work in progress, so.. Also, there is ALMOST no shading on color the darkest color of the ground palette. By the way, that overworld is looking great, really great!
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