So, I've decided to take on the task of redesigning Gramen Terra. First off, it's important to note that the level is going to switch places with Sunny River, which means that it's now going to be the 4th level in the hack. Keeping that in mind, this is a quick list of changes that need to be made to the level...
1. The level needs to be more interesting. Right now, it's just running through a hilly terrain while dodging slow enemies that are easy to defeat. That needs to be fixed. I'm thinking of slowing down the pace of the level just a little bit. It's fine if the level is still wide-open overall, but there need to be things that pique the player's interest along the way. Think of the original SMW. Those levels are wide-open, but still interesting because there's stuff to do in those wide open spaces.
2. Lakitu will be introduced in a better way. There needs to be more spaces that the player can hide under. Remember, this is only the fourth level of the game.
3. On a similar train of thought, I'm also probably going to introduce Spinies and Pipe Lakitus before Lakitu actually gets introduced. This means that I'll probably be getting rid of bob-ombs, they just don't fit in this level.
4. The bonus room will be redesigned so that there will be less backtracking. Right now, it's just kinda boring.
5. Since this level will be swapped with Sunny River, it will be the level right before the castle. I'm thinking of doing a lead in to the castle in the last part of the level. Sunny River had that at the end of the level, but I'm not really sure if we can keep that because Sunny River doesn't precede a castle anymore.
6. Finally, the music just doesn't fit the level. It needs to be changed.
Well, this is what I want to change about Gramen Terra. Does this list sound good?
Mario's Vanilla Journey
Progress: 22/72 levels complete
1. The level needs to be more interesting. Right now, it's just running through a hilly terrain while dodging slow enemies that are easy to defeat. That needs to be fixed. I'm thinking of slowing down the pace of the level just a little bit. It's fine if the level is still wide-open overall, but there need to be things that pique the player's interest along the way. Think of the original SMW. Those levels are wide-open, but still interesting because there's stuff to do in those wide open spaces.
2. Lakitu will be introduced in a better way. There needs to be more spaces that the player can hide under. Remember, this is only the fourth level of the game.
3. On a similar train of thought, I'm also probably going to introduce Spinies and Pipe Lakitus before Lakitu actually gets introduced. This means that I'll probably be getting rid of bob-ombs, they just don't fit in this level.
4. The bonus room will be redesigned so that there will be less backtracking. Right now, it's just kinda boring.
5. Since this level will be swapped with Sunny River, it will be the level right before the castle. I'm thinking of doing a lead in to the castle in the last part of the level. Sunny River had that at the end of the level, but I'm not really sure if we can keep that because Sunny River doesn't precede a castle anymore.
6. Finally, the music just doesn't fit the level. It needs to be changed.
Well, this is what I want to change about Gramen Terra. Does this list sound good?
Mario's Vanilla Journey
Progress: 22/72 levels complete