Language…
20 users online:  AmperSam, apache, B2De,  Blaagon, caioskii, Danik2343, feb31st, Fozymandias, GamesInTweed, Heitor Porfirio,  idol, JudithPrietht,  Losoall, mario90, Maw, NewPointless, saucebrune, SMW Magic,  Tahixham,  Thomas - Guests: 298 - Bots: 355
Users: 64,795 (2,374 active)
Latest user: mathew

Project Underscore: A bit of an experiment

I've had an idea I've been wanting to work on for a while now that I just started yesterday. It's pretty simple, I take a week (Yes, just 1 week), spend my time making a vanilla hack, and then it's done.

But that's not the end of it. Afterwards, I take said hack, and revamp it with custom sprites, custom graphics, and custom music. It's mostly so I can teach myself how to do stuff since it's changed a lot and I haven't been keeping up.

The general idea of the hack is to look at the balance between aesthetics, level design, and general flare, and underscore (:V) the differences and benefits they all bring. Flare being the fancy things, music, graphics etc. Aesthetics being how it all fits together, and level design... well, that's obvious.

It's just going to be one world, following a difficulty curve of world 1 all the way up to a last/bonus world. I spent most of today making the overworld (I forgot how clunky that editor was), so I quickly whipped up a level that'll probably get changed around a lot this coming week, just for you guys to see at the end of C3! So, yeah!

Screenshots:






Download the IPS (1-level demo): Here
Well that's a pretty interesting way to hack, start simple then complicate it later. I might have to try that style sometime.