Thanks for the feedback guys.
Originally posted by GNThis jump is very hard to time correctly due to the cement block and the Venus Firetrap fireball.
Yeah, I had two other testers say that this spot was nasty, and I was pretty sure it was too. I'll tweak it.
Originally posted by GNThe gray clouds surprised me the first time I encountered them
See, the way I -tried- to set these up was so that they'd immediately shoot out a bolt when you got close. It doesn't seem to want to work though, which is ultimately really frustrating to me.
Originally posted by 2dareduckMy first instinct was to jump over here which renders the sprind board useless, but it's not like its a game breaking thing.
I want to do something about this area in general and make it less .. "sloppy", in my opinion. Haven't decided how I'll do that yet though.
Originally posted by 2dareduckCould these codes be easier to remeber because forgot them when i reached the "computer screen".
Huh? I didn't think it was overly hard to remember. I guess I could reduce it to two.
Originally posted by 2dareduckNothing big but i can slide through here and skip this completely.
I sort of put that part there as an "intro" to the planes. I'm one of those people who feels like gimmicks need to be introduced in a moderately safe way just to show what they can do. However, if others don't like this part, I'm more than willing to make it a bit harder.
Originally posted by 2dareduckVery easy to skip these obstacles by riding the plane thingy from above
Should be an easy enough fix by lowering the platforms a bit.
Originally posted by 2dareduckPretty tough for a bonus IMO.
I kind of intended for this part to be hard since it houses the first SMWC coin.
Anyway, thanks again guys. I'm still open to other comments/thoughts as well.