Hey, I've decided to put together an SMW collab. Reading through the responses on my original thread kind of helped temper my views a bit to keep in low key/stress and make sure there's no pressure for silly things like custom bosses at the end, for example or strict rules as far as worlds, themes and difficulty. I know that so far, it looks a bit barren but I do have people interested that haven't fully participated yet (very early stages), my levels are still WIP, as well as someone specific who has been helping me with ASM and such who will be closely involved in this project. He's a member of the forum but given the anonymous aspect of the project... besides myself of course. Feel free to ask any questions here but please keep claims/submissions on the site here.
It's a bit unorganized but I guess I'll copy my plan from the website here to make things easier:
This project is intended to be kept "low budget", reasonable unlike many collab hacks of the past. I'm open to many level types and styles. I intend to accept most. I don't want to make a lot of rules for this project, I just ask that if I ask something to be changed in a level this it is at least acknowledged so that we can work together on whatever issue it is. If I really like the level and no response is given, in time I will change this aspect myself. I would like this hack to be mainly Standard; Normal through Very Hard but is also open to Kaizo. With Kaizo, will be a bit more strict. I'm not looking for the typical style that's put out all to often right now. For all levels, I mostly just ask that the level is completable by the author without savestates and playable on modern emulation/console. Shouldn't be too much to ask, right?
As far as chocolate/ASM/graphics are concerned, most will be welcome too. The main thing with this is that it is either preexisting or not too complicated that it can be made in a reasonable amount of time. A good example would be a final boss. I don't mind if this project ends with vanilla Bowser or something preexisting. I flashy new final boss isn't necessary. I don't want anything overwhelming to hold back the project in whatever aspect.
Pseudonym shall me used for level credits and will change over to author's actual username upon completing the hack. I believe this was done by YUMP2 first but during the credits? I could be wrong, I haven't played that hack. This means claiming and submissions will be done privately using the link at the top.
I don't want to label this hack's inspirations and pigeonhole/force a style. It doesn't need to be super serious, it can be (just not story, no need for that here) but I would prefer to stay away from YUMP style junky levels and things that crash/delete saves. As for my influences, well my favorite hacks are mostly Japanese though there are plenty exceptions. Particularly SMW Gaiden and Vanilla Flavour more recently. Anikiti and Hai Mari are among my favorite Japanese hack authors.
I do not intend on using the retry patch so keep this in mind. If more checkpoints are needed, let me know and I will install multimidpoints. I would prefer to use that over vanilla checkpoints (1-up/dragon coins) but it won't be a rejection reason if they are used.
Thank you for your time.
LAX collab
It's a bit unorganized but I guess I'll copy my plan from the website here to make things easier:
This project is intended to be kept "low budget", reasonable unlike many collab hacks of the past. I'm open to many level types and styles. I intend to accept most. I don't want to make a lot of rules for this project, I just ask that if I ask something to be changed in a level this it is at least acknowledged so that we can work together on whatever issue it is. If I really like the level and no response is given, in time I will change this aspect myself. I would like this hack to be mainly Standard; Normal through Very Hard but is also open to Kaizo. With Kaizo, will be a bit more strict. I'm not looking for the typical style that's put out all to often right now. For all levels, I mostly just ask that the level is completable by the author without savestates and playable on modern emulation/console. Shouldn't be too much to ask, right?
As far as chocolate/ASM/graphics are concerned, most will be welcome too. The main thing with this is that it is either preexisting or not too complicated that it can be made in a reasonable amount of time. A good example would be a final boss. I don't mind if this project ends with vanilla Bowser or something preexisting. I flashy new final boss isn't necessary. I don't want anything overwhelming to hold back the project in whatever aspect.
Pseudonym shall me used for level credits and will change over to author's actual username upon completing the hack. I believe this was done by YUMP2 first but during the credits? I could be wrong, I haven't played that hack. This means claiming and submissions will be done privately using the link at the top.
I don't want to label this hack's inspirations and pigeonhole/force a style. It doesn't need to be super serious, it can be (just not story, no need for that here) but I would prefer to stay away from YUMP style junky levels and things that crash/delete saves. As for my influences, well my favorite hacks are mostly Japanese though there are plenty exceptions. Particularly SMW Gaiden and Vanilla Flavour more recently. Anikiti and Hai Mari are among my favorite Japanese hack authors.
I do not intend on using the retry patch so keep this in mind. If more checkpoints are needed, let me know and I will install multimidpoints. I would prefer to use that over vanilla checkpoints (1-up/dragon coins) but it won't be a rejection reason if they are used.
Thank you for your time.
LAX collab