Address | Length | Type | Description | Submitter |
$00A300 | 144 bytes | Subroutine (JSR) | The routine that handles the graphics that get DMA'd to the first five 16x16 tiles in SP1. It also write the necessary colors to the player's palette (colors 6-F). $00A30A - Mario/Luigi Palette - Starting Index (Changing this will cause Mario/Luigi to flash when the screen fades out after beating a boss) $00A320 - Mario/Luigi Palette - Amount of colours * 2 | imamelia |