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SaGa Frontier Remastered - coming Summer 2021



NO ONE CARES ABOUT THIS BUT ME

JUST COMING IN HERE TO SAY THAT I WIN I'M THE BEST AND EVERYTHING'S COMING UP KOBABEACH AND NONE OF YOU CAN STOP IT

KEEP THAT SaGa TRAIN ROLLING PAPA KAWAZU

HOPIN' FOR SAGAFRO2 NEXT BAYBEEEEEEEEEEEEEEEE




Anyway, discuss SaGa Frontier's upcoming remake and if you're looking forward to Fuse's story and the cut content. Feel free to share what you most enjoyed about the original PSX release as well :)
HackPortsASM"Uploader"

Wait, this is going to have the cut content too? sheeeeit, that's pretty amazing. I never did give the PS1 version an honest try so maybe I'll just wait until this releases??
>Mark danced crazy!
Backloggery MyAnimeList
Man, the SaGa series rocketed in popularity thanks to the RS2 remaster being localized to the whole world, as well as RS3 and Re;univerSe being released. This looks pretty promising.
Just so you know, I'm very active on the site anymore like I was before; I'm mainly on Discord now.
The game definitely looks very appealing. Is it anything like Romancing SaGa 3, though? That game really wasn't for me (gameplay-wise), and I think I'm only really willing to give this one a try if the gameplay is a bit more "traditionally" RPG.
Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
Originally posted by RPG Hacker
The game definitely looks very appealing. Is it anything like Romancing SaGa 3, though? That game really wasn't for me (gameplay-wise), and I think I'm only really willing to give this one a try if the gameplay is a bit more "traditionally" RPG.

Sorry to say but no, all of the SaGa games are of that stanky SaGa style, though SaGa Frontier does simplify the weapons to just Swords+Katanas and Martial Arts (which depend on STR), as well as Guns (which depend on WIL and don't really spark Techs traditionally).

It does complicate the gameplay by adding back the Mecs, Monsters and Espers Mystics of FF Legend 1&2, the Mystics acting differently from the Espers/Mutants from the GB games though.

Mecs upgrade stats depending on their equipment, Monsters can absorb monster meat to transform into stronger or weaker monsters (PLEASE USE A CHART) and Mystics can absorb monsters into their equipment, the MysticSword, MysticBoots and MysticGlove, and gain stat bonuses and skills through that, but they can't spark techs.

Tech combos were added, if you select certain techs and magic and the turn value RNG graces you just right you can create tech combos where the 2 or more characters team up, Chrono Trigger style, to deal devastating damage by combining their attacks. This was toned down in SaGa Frontier 2 and I think Unlimited Saga and Romancing SaGa Minstrel Song to be less RNG dependant (which makes sense in Unlimited considering selecting an attack depends on timing a reel stop, so it feels like RNG despite not really being).

Gameplay structure leads the player more than Romancing 1 and 3, but it's still hands-off and can be easy to get lost in, especially with the lack of FF7's background map indicators making it hard to find exits and entrances.

It also has 7 (now 8) separate stories lasting as low as 5 hours if you know what you're doing, but in the original PSX version, they were very disjointed and jank, due to the game being unfinished, yet completable. Lute suffered the brunt of this, having only an intro and a complete final dungeon, the game expecting you to build your stats and do side quests between that.

Riki's story is also kind of the worst pick for a starting point because of him being a monster and his story being kind of unbalanced, having a gimmick boss relying on doing tech combos for points. Blue is also mostly a tutorial on magic schools.

Admittedly, Red, Emelia, T260 and Asellus are the better ones, Asellus being special in that it's one of the earliest bits of homosexual representation on an English translated JRPG that wasn't censored, despite it being derived from
Asellus turning half-mystic through Orlouge's blood
, the rerelease even adding back an unfinished sidequest where
she goes to the Bio Research Lab in Shrike to perform surgery to become human again
.
HackPortsASM"Uploader"

I see, thanks for the detailed rundown. The battle system does sound interesting, but the general gameplay also sounds like it's once again pretty easy to get lost and curbstomped in the game. I think I'll sit out a bit on this, since I still have a bunch of games to play, and maybe I'll think about it again later.
Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
I got curbstomped in almost every RPG I played, SaGa 2 included. That's part of the learning curve, RPG Hacker.
Just so you know, I'm very active on the site anymore like I was before; I'm mainly on Discord now.
Originally posted by Falconpunch
I got curbstomped in almost every RPG I played, SaGa 2 included. That's part of the learning curve, RPG Hacker.

The thing is that SaGa has enemies that scale up to your level, which is what tends to fuck people up the most.
HackPortsASM"Uploader"

Originally posted by Falconpunch
I got curbstomped in almost every RPG I played, SaGa 2 included. That's part of the learning curve, RPG Hacker.


Maybe so, but that learning curve also needs to be if I want to enjoy the game, which at least in these traditional RPGs it consistently hasn't been for me. No point in playing a game if I'm not enjoying my time. I usually find this stuff more frustrating than engaging when it comes to RPGs. As a quick counter example: Dark Souls is a series of games that is also known for curbstomping the player, but it's in way that I personally find enjoyable, so I don't mind it there and try over and over again.

I'm actually not quite sure if I agree with the general statement that RPGs are about learning in the first place. From my experience, learning only plays a secondary role in most of the traditional ones. I feel like they are more often about grinding. Like, sure, learning about the behaviors and weaknesses of enemies always helps, but even knowing every single detail doesn't help if your party isn't strong enough to survive even a single round. I think the "learning" thing is more true in action- and skill-based RPGs.
Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!