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The Revived Mario's Nightmare Quest Topic

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Yeah, there was another one of these back in... about 2015 or so. But since virtually everything has been redesigned since then, I may as well post an updated version.

Either way, let's begin.

Some Background Info

This project became a Fusion Gameworks project in about 2015, so updates moved there for a while.

Unfortunately, due to... paranoia on the part of some of the team, Fusion Gameworks basically collapsed, with the community splitting into two. One half became an indie dev studio and started work on Muffin Legends, the other half decided to revive Mushroom Kingdom Fusion. Everything else there got canned, including Super Mario Fusion Revival and the site itself.

So since then, the project got moved around to various forums (including my own), until I decided to just share screenshots/updates in many different places again.


A Redesign

I've also decided to redesign pretty much every level due to dissatisfaction with some of the original layouts, and some more interest in Nintendo style level design after watching lots of game design videos.

So now it's being redone to use DKC Tropical Freeze type level design, like in this video:

Donkey Kong Country: Tropical Freeze - Mario's Level Design, Evolved | Game Maker's Toolkit

As a result, every level now needs to have at least two interwoven mechanics, has to explain them intuitively without the use of text boxes, and keep them appropriate to the level/world theme.

All levels are also designed to be beaten toolless, without the use of save states, rewinds, etc.

I've also got some new testers, including some game design focused YouTubers, an ex Nintendo game designer, and people who have written articles about game design. Just to try and make sure I'm on the right track here.

Content/Changes

As far as interesting changes are concerned, they're still as before. Custom powerups are in (courtesy of LX5's powerup patch) and sprite can now interact with springs, platforms and other sprites.

There's also that DKCR style status bar, various custom blocks and sprites, custom music, the retry patch and various other changes. Some custom resources are also custom coded by myself too, since I'm learning ASM right now and have got a bit better at programming in the last few years.

Oh, and there are a ton of... unique level themes, especially later on. Don't expect stuff like SMB 1 remakes, brambles, rising lava levels, Muncher runs, etc in this one.

Also Bowser, the Koopalings and Peach are not in this game.

Screenshots

Finally, here are some screenshots posted online recently. The ones with SMB 3 graphics are from more... extensive demo builds, the ones with SMW graphics are from... level test demo builds.

Also note that standard enemies are themed according to the world, with Kremlings and pirates in the beach themed world, horror themed monsters in the haunted world, city dwellers in city and factory levels, etc.



A mountain level, with Chain Chomps as a main mechanic.



One of the beach levels, with those sharks from Super Mario Land 2 (and Boss Bass).



A random level inspired by Super Mario Odyssey's Cap Kingdom. Graphics by PROX.





Yet another Mario Odyssey inspired level, based on the Wooded Kingdom/Steam Gardens.



One of the older city levels, set in a nuclear power plant. The status bar here is really outdated.



A graveyard level from a haunted area, with undead style enemies.



Finally, here's a slightly more updated factory level, with security guards replacing Koopas and what not.

Either way, hope you enjoy some of the changes made so far, and I hope to have a second demo ready by F3 (that Kaze Emanuar/Nathaniel Bandy YouTube thing) this year.
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Judging from the screenshots it looks pretty good so far i especially like the reskinned chargin chucks sprite in screenshot 2 good luck making this hack.
This is my non existent layout I plan on adding one soon.. or never

I have a discord server, feel free to join if you want
Looks really good. Looking forward to playing it.
HackPortsASM"Uploader"

Looking good man! Interesting that you have someone who used to work at Nintendo on your side as well.
My Mode 0 guide.

My Discord server. It has a lot of archived ASM stuff, so check that out!

Originally posted by codfish1002
Judging from the screenshots it looks pretty good so far i especially like the reskinned chargin chucks sprite in screenshot 2 good luck making this hack.


Thanks! There are quite a few unique Chargin' Chuck sprites in this one, since each world has its own variety of them.

Originally posted by lion
Looks really good. Looking forward to playing it.


Thanks! If you want to be on the QA team again, I'll be fine with that.

Originally posted by AnasMario130
Looking good man! Interesting that you have someone who used to work at Nintendo on your side as well.


Yeah, he also used to run a YouTube channel on game design on top of that, but unfortunately hardly anyone watched the videos, so it's gone now.

Either way, some last minor screens for a while.



This is from the Water Temple themed level. As you can guesss, the mechanics involve changing the water level. Will animate the blocks that are affected by this soon.



A pyramid tileset I ripped for a level. If it looks familiar, it's because the guys behind Mushroom Kingdom Fusion ripped a version of it for Birabuto Bash, and originally offered up those tiles.

But I wanted to get it in original quality (rather than slightly blurry), so I got it from Indiana Jones Greatest Adventures, where it's used for the Well of Lost Souls level.
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Slight clash with the Indiana Jones tiles but I don't really mind. Makes a hack more charming to me.

Originally posted by cheat-master30
Originally posted by lion
Looks really good. Looking forward to playing it.


Thanks! If you want to be on the QA team again, I'll be fine with that.

fuck me up fam
I've managed to get through most of Mice and VIP1 savestateless (still have to beat them), infinite lives tho, so I don't have many doubts about my Mario skills (on keyboard, that is). I'd help with ASM but your hack seems to ask for more complex stuff that I don't feel ready coding yet (I'd like to make a small warm-up hack to get used to that stuff).
HackPortsASM"Uploader"

Originally posted by lion
Slight clash with the Indiana Jones tiles but I don't really mind. Makes a hack more charming to me.

Originally posted by cheat-master30
Originally posted by lion
Looks really good. Looking forward to playing it.


Thanks! If you want to be on the QA team again, I'll be fine with that.

fuck me up fam
I've managed to get through most of Mice and VIP1 savestateless (still have to beat them), infinite lives tho, so I don't have many doubts about my Mario skills (on keyboard, that is). I'd help with ASM but your hack seems to ask for more complex stuff that I don't feel ready coding yet (I'd like to make a small warm-up hack to get used to that stuff).


If you're getting through Mice and VIP 1 savestateless, you're gonna have no trouble whatsoever with this game. I'm getting through it savestateless, and I have never got anywhere close to the end of a VIP game or anything by worldpeace and co without tools.

Don't worry, hard for this one means Donkey Kong Country by Retro level hard, normal means something along the lines of New Super Mario Bros Wii or U.

So yeah, should be fine to do some testing.

For ASM, surprisingly this game isn't actually all that ASM heavy for the most part. The majority of mechanics are fairly simple, and are things I'm coding myself, or things I happen to already have perfectly good sprites and code for.

It will likely have some very, very fancy ASM near the end (since the last world has three complex custom bosses planned, including the final one), but that's a while off, and I'm going to be coding as much of said sprites as I can myself.
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Looking at the screenshots, the hack looks really interesting so far. I'm glad to see that this is still being worked on.

Originally posted by slakkmichael
Looking at the screenshots, the hack looks really interesting so far. I'm glad to see that this is still being worked on.


Thanks!

Also, yeah, I'm never exactly one to give up on a project, regardless of how long it takes.
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Originally posted by cheat-master30
Originally posted by slakkmichael
Looking at the screenshots, the hack looks really interesting so far. I'm glad to see that this is still being worked on.


Thanks!

Also, yeah, I'm never exactly one to give up on a project, regardless of how long it takes.

you and carol if the suspension and not cancellation of Brutal Mario is taken into account

if FPI is still working on TSRP3 after like 10 years i will cry
HackPortsASM"Uploader"

If you're coding sprites, i suggest to use Dyzen

For tutorial, use THIS
Originally posted by lion
Originally posted by cheat-master30
Originally posted by slakkmichael
Looking at the screenshots, the hack looks really interesting so far. I'm glad to see that this is still being worked on.


Thanks!

Also, yeah, I'm never exactly one to give up on a project, regardless of how long it takes.

you and carol if the suspension and not cancellation of Brutal Mario is taken into account

if FPI is still working on TSRP3 after like 10 years i will cry


Of course, that raises the question of whether carol will actually return to the project... but hey, never say never. I thought Mushroom Kingdom Fusion was dead too, and that project got a major revival a months back.

Originally posted by Roberto zampari
If you're coding sprites, i suggest to use Dyzen

For tutorial, use THIS


Yeah, I know about Dyzen. When I need to code more complex sprites, it's likely I'll be handling some of the graphics routines using it, since otherwise the more... interesting ones I have planned will be a pain in the ass to configure the graphics for.

Also... current feedback from the tester who tried two of the newer levels is positive so far.
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Well, this has been a while.

But no, the project isn't dead or on hiatus. Just been focusing more on YouTube/article writing for a bit, as well as some other stuff.

Also, been coding some new blocks, sprites and uber ASM mechanics for this game too, all of which should make for some interesting levels and much of which should be fairly unique as well.

As a result, the game will be ported to a new ROM soon, in order to add the resources coded since the last dev version was setup.

Either way, have a few new pictures for now:

Intro



Firstly, here's a picture of the intro. Unlike the one in Super Mario World, this is a proper intro level which acts as a tutorial for the game, along with an opportunity to give some background info on the storyline.

Ripsaw Rage





Part of this level involves avoiding smaller saws (Grinders) which cut through wooden platforms and logs in the treetops. It uses these mushroom variations of Bowser Statues, who shoot magical projectiles at Mario instead of fireballs.

Steam Gardens



The secret exit area of this level (which you've seen a few pictures of earlier) is based on the Deep Woods from the Super Mario Odyssey level that inspired it, with its own new mechanics and level design.

That's actually one of the unique mechanics there; if you fall into any 'bottomless pit' in the main level, you end up in the Deep Woods rather than well, dead.

However, note that:

1. Exiting the area via a vine/beanstalk would put you back in the above ground area parallel to where you exited (like in Odyssey)
2. Falling into the Deep Woods will always put you at the start of the area (again, like in Odyssey)
3. It's obviously very dark there
4. Falling into a bottomless pit while there is again, lethal.

There's also talk of a third secret exit in this level, but that's just a rumour.

Either way, that's all for now. Got to keep a bunch of surprises for the next demo after all!
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Looks interesting!
HackPortsASM"Uploader"

Right, it's been a bit of a while. Mostly because I've been working on porting this to a new ROM, plus some other projects.

Either way, a few updates:

New Screenshots

Toad Town

Yeah, this game has a hub now. In this hub you'll be able to talk to various characters (mostly Toads),buy items, enter Peach's Castle and attempt a Paper Mario styles Pit of 100 Trials, which ties into a postgame setup.

A few WIP screenshots are here:





Plus one of the item shop:



As you can guess, this is in the style of Wario Land 4, with the cursor sprite eventually being used to select items from a menu rather than from hitting blocks or whatever most mods do.

(obviously the final version will hide the HUD)

Minecart Level



Some updated gfx for the world 2 minecart level. Thanks to PROX from Super Mario Bros X for making these, they were surprisingly easy to convert to SMW format.

But now that's out the way... well the other news.

Looking for Contributors/Team Members

Basically, I've decided the only way this project will get done in a... reasonable time frame is to start finding/hiring team members to do things like create some levels, make graphics, compose music, etc.

So I'm now opening this up as a team hack, and am willing to accept anyone who wants to contribute.

At the moment, we'll need people to fill the following roles:

Level Designers

Starting with level designers. I've already designed and built a lot of levels for this project, but I think a few more people willing to do that will be needed.

So yeah, if you feel like designing levels (and you're willing to design them in the same way that Nintendo and Retro Studios did via four step level design), definitely join.

Graphics Artists

We also need at least one, maybe more artists for the game too. That's because at the moment, there are some level themes, enemies, bosses and other elements we'll need graphics for.

However, unlike with levels there are a few rules here. Basically, anyone who wants to do this will need to be able to loosely mimic Kopejo's style for tiles/backgrounds:

https://mfgg.net/index.php?act=user¶m=09&uid=7380

Or the SMB 3 one for sprites.

Again, if you're interested, join.

Music Porters/Composers

Finally, I think it might be nice to have at least one person on the team who's able to port or compose music. Not a huge deal, but it would be nice, especially for stuff like the final battle theme.

ASM Programmers

While we don't need any right now, if anyone is decently skilled at ASM and wants to join, that'd help too. I'm already coding a ton of things, but any help is appreciated nonetheless.

So yeah, if you want to contribute, now's your chance.
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Originally posted by lordkronos100
I Could only Help in Play Test so far and Maybe if i Would figure out how to Port Music if its not to Difficoulty :D

Otherfalse I wish you Much Effort with your Project @cheat-master30 :D


Sure, I'll add you to the playtesting group.

We now have 5 people on the testing team, including 2 SMW hack LPers, 2 game designers/developers and 1 game design YouTuber.
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Originally posted by lordkronos100
Cool Pm me If you Need my Help to Test Something And I Will Give my Best to Make it Quick and a lot of Effort :D


Thanks, I'll send you the next demo to test out when it's ready.

Anyone else here got any thoughts on this game?
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
My Thoughts Are it Looks Very Adventure Like Like you Never Know Realy what to Expect from a Long Adventure Around the World Its Like the Suprises from Smw The Saga of Mario Super Mario World The Lost Adventure or Mushroom Kingdom Fusion :D
Mein Youtube Kanal
http://www.youtube.com/user/Lordkronos100?feature=mhum


My Youtube Channel
http://www.youtube.com/user/Lordkronos100?feature=mhum


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