Name: | Mushroom Kingdom Meltdown |
Author: | cyphermur9t |
Added: | |
Version History: | View |
Demo: | No |
Hall of Fame: | No |
Length: | 66 exit(s) |
Type: | Standard: Hard |
Description: | The story is based on a mysterious enemy who blows up the Mushroom Kingdom with a nuclear bomb. Problem is the enemy does that sometime in the future. Mario (and maybe Luigi) follow the time traveler through his time machine, picking up clues and hints of the time he is in, and when he blows up the Mushroom Kingdom. Now the Mario brothers try to prevent the explosion, even though it hasn't even happened yet...Or has it? NEW! MKM is currently being revamped! fixme: music breaks on accurate emulators. |
Tags: | asm bosses exgfx fixme gimmick music story variety |
Comments: | 7 (jump to comments) |
Rating: |
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538.32 KiB | 17,438 downloads
Comments (7)
Other people have already reviewed this but my question is this: What's going on with the revamp of Mushroom Kingdom Meltdown? Is it still in the works or was it silently cancelled?
A revamp/remake of MKM (maybe even MKM2 too) could make the series great for players.
there are many reasons for this but i will just bring a few up
tons of slowdowns
not being able what i can stand on and what not (resulting in me dying)
music not fitting at all. the music in the first castle is so cheerful i wasnt sure if this is a castle or some green land full of flowers
switch palaces are annoying as hell, you have to choose between top middle and bot path about 10 times in a row and everytime you choose wrong it resets you back to the beginning. i saw NO WAY to tell which is the right path. with the short timelimit this ended in me using savestates cause it got annoying.
secret exits being always placed almost at the end of the level, forcing you to complete the whole level 2 times
difficulty "hard" seems to come from only unfair parts.
i will play part 2 of this hack and hope its better.
The strong point of this hack is the design: very original, creative ideas and very fun to go through. Almost each level has its own gimmick/idea/w/e, making this hack pretty varied. Of course, some small design flaws don't miss, like the fact that you're forced to die in some rooms if you mess up. A thing that brings the hack down is the slowdown: some levels have it permanent, and it's a really annoying problem. If the author is going to keep the amount of sprites per screen, I'd suggest to implement SA-1 in your revamp. Either that, or cut the number of sprites in those level where it occurs most.
Aesthetics are not very good overall. I admit, some settings and atmopshere looked good, but most of the stuff is really bad looking, with silly palettes and bad assembled graphics (note some of the backgrounds, they look "cutted" in some parts). This factor needed more attentions.
Some technical issues:
- Music breaks on accurate emulators.
- "Treeline Castle" has white message box.
- "Coastal Ghetto" (the apocalypse one) has a white message box. In the level, also, dry bones have wrong gfx.
Overall, 3/5. It's not looking very good in terms of graphics, but it's incredibly fun.