Name: | Super Mario Universe 2: The Adventure Resumes |
Authors: | Black Crystal Wisher, Marino.EXE |
Added: | |
Demo: | No |
Hall of Fame: | No |
Length: | 62 exit(s) |
Type: | Standard: Easy |
Description: | A fun hack by Forte.exe, this hack uses graphics from various games, such as Wario Land, Kirby Super Star, and more! There's also a few easter eggs in the hack... (Original description was lost.) fixme: The hack starts from the last world. Although, if you take the reachable star warp it will bring you to where the hack was supposed to start. |
Tags: | exgfx fixme traditional |
Comments: | 3 (jump to comments) |
Rating: |
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591.79 KiB | 2,603 downloads
Comments (3)
IDK, but to me it was awesome. Very nice esthetics, too.
Altar paths are too blind. And you don't have to put Yoshi coins in all your levels, but if you do, please put all five. : )
The design is linear... terribly linear. You can count those few levels with altered design on your fingers; the rest is pretty much going straight avoiding enemies. Something that annoyed me in particular are the blind jumps, which in the first half of the hack are very frequent. Around the 6th world, I started getting very bored of the same design over and over again. Overall, it's not a hack I'd recommend. It would be good for those newbie players of SMW, atleast the difficulty curve has been handled decently here.
Aesthetics is pretty much the result of many games' GFX thrown into a washing machine. Not that it's necessarily bad, but the style changes too much, even in the same level sometimes. Atleast it's well varied from this point of view.
Misc issues:
-For some reason, the hack starts at the last world. If you take the star warp, you get at the beginning, at least.
-Sprite Tile Limits issues, especially in castles.
-Some massive slowdown occuring in a few levels.