Language…
7 users online: Firstnamebutt, Klug, netyo, playagmes169, qantuum, tOaO, Zavok - Guests: 247 - Bots: 433
Users: 64,795 (2,378 active)
Latest user: mathew

Super Mario Universe 2: The Adventure Resumes

Super Mario World Hacks → Super Mario Universe 2: The Adventure Resumes

Submission Details

Name: Super Mario Universe 2: The Adventure Resumes
Authors: Black Crystal Wisher, Marino.EXE
Added:
Demo: No
Hall of Fame: No
Length: 62 exit(s)
Type: Standard: Easy
Description: A fun hack by Forte.exe, this hack uses graphics from various games, such as Wario Land, Kirby Super Star, and more! There's also a few easter eggs in the hack...

(Original description was lost.)

fixme: The hack starts from the last world. Although, if you take the reachable star warp it will bring you to where the hack was supposed to start.
Tags: exgfx fixme traditional
Comments: 3 (jump to comments)
Rating:
3.6 (7 ratings)
No rating
Download 591.79 KiB | 2,603 downloads

Screenshots

View all

Comments (3)

Hacks Are Unfair Link
5/5.

IDK, but to me it was awesome. Very nice esthetics, too.

Altar paths are too blind. And you don't have to put Yoshi coins in all your levels, but if you do, please put all five. : )
SuperMario101YT Link
Fix hitbox for spikes (lower it a lot). If I hit another one, I'm going to be very angry..
 Wakana Link
Boring and very very long. I was like those silly travellers that asks "Are we there yet?" to the driver because I couldn't stand the travel anymore. This hack conveys more or less the same feeling to me.

The design is linear... terribly linear. You can count those few levels with altered design on your fingers; the rest is pretty much going straight avoiding enemies. Something that annoyed me in particular are the blind jumps, which in the first half of the hack are very frequent. Around the 6th world, I started getting very bored of the same design over and over again. Overall, it's not a hack I'd recommend. It would be good for those newbie players of SMW, atleast the difficulty curve has been handled decently here.

Aesthetics is pretty much the result of many games' GFX thrown into a washing machine. Not that it's necessarily bad, but the style changes too much, even in the same level sometimes. Atleast it's well varied from this point of view.

Misc issues:
-For some reason, the hack starts at the last world. If you take the star warp, you get at the beginning, at least.
-Sprite Tile Limits issues, especially in castles.
-Some massive slowdown occuring in a few levels.