Name: | Kid Adventure |
Author: | Lunartoad |
Added: | |
Demo: | No |
Hall of Fame: | No |
Length: | 6 exit(s) |
Type: | Standard: Hard |
Description: | This is the final release of Kid Adventure. I translated the game into English, but I am French, thus saddened if there are spelling mistakes. This game uses: -ExGFX -Custom sprites -Custom musics -New ending & credits -New characters The final boss is not impossible to beat. You owe it to yourself to find yourself the means of eliminating him. Kid Adventure by BOBO/Lunartoad, good game! fixme: custom music causes hack to break in accurate emulators |
Tags: | asm bosses crossover custom character exgfx fixme health music non-mario traditional |
Comments: | 1 (jump to comments) |
Rating: |
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Comments (1)
Kid resembles a Sega-ified Pac Man with Sonic-style shoes and a backwards hat, while Myfy is a blue Kirby with a propellor on his head and that big smirk you see on Sega characters. Myfy hovers over Kid on the overworld. When Kid has 1HP left, he switches places with the smaller Myfy but it's done in such a manner like Mario's transformation from big to small, and Myfy has no gameplay differences from Kid other than that. To me, that's disappointing, yet at the same time, this method of implementation would have to force you to take damage in order to take advantage of Myfy's mechanics. It's a cute but moot feature.
There's a level design aspect that contradicts the dialogue of the character right before the space, which claims only Myfy can get through the area you need to fly in. By duck-jumping, Kid can make it through as well. One other level design choice I didn't like was the fact that a canon path involved falling through toxic waste, and all other toxic waste prior to that was lethal. It's very deceptive to the player, who might assume he's gotten himself stuck in a place he's forced to die at the end of that big maze in the laboratory.
Make no mistake of it: while this hack starts easy and begins to creep up in the midst of Palmtree Beach, Ketchup Volcano is a ball-crusher from the moment you grab the P-wing. The high difficulty continues through the final level, and the first two bosses of that stage feel like the calm in the eye of the storm before a boss that's a puzzle to figure out.
The message boxes picked up some issues when it was translated from French to English: several of them have an extra space, causing a chunk of dialogue to get cut out.