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NSMB Propeller Block

SMW Sprites → NSMB Propeller Block

This file is obsolete. The latest version is NSMB Propeller Block v1.1. For other versions, check the version history.

Submission Details

Name: NSMB Propeller Block
Author: leod
Added:
Version History: View
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: The Propeller Block seen in the NSMB series, simplified for SMW because the screen is a lot smaller anyway.

While holding it, Mario jumps higher and descends slower, making it useful for vertical levels, secret paths up above or just to add another option to avoid tough obstacles.


Setting the Extra Bit makes the jump enable a much higher jump, that can be used to scale vertical levels a lot better, but is not that great in horizontal levels, as Mario will constantly jump above the screen.

Includes propeller ExGFX that go in SP2 and overwrite half of the Smiley Coin's graphics, but can be adjusted by finding the "TileGFX" label and changing the values.
Tags: block carry carryable jump lorom platform propeller propeller block
Comments: 13 (jump to comments)
Rating:
4.9 (14 ratings)
No rating
Download 7.37 KiB | 1,877 downloads

Screenshots

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Comments (13)

bucketofwetsocks Link
This is a fun sprite. I do find that you can get an indefinite jump by grabing the block with X+A, holding both, kicking the block up, and regrabing X. The block with be kicked up, while mario also jumps up. Is there a way to prevent mario from re-jumping again? Otherwise this can be used to cheese anything.
Galeth Link
You might want to use this UberASM patch if you use these blocks in a vertical level.
KaidenThelens Link
#smw{:TUP:}
dfoverdx Link
Love this sprite, but it would be easier to find if it included "helicopter" in the name. ;)
TheBiob Link
Updated to use shared subroutines.
I also got rid of the original solid block routine that came with the sprite as it breaks at screen barriers.
Make sure to put SolidBlock.asm in pixi's routines folder before applying the sprite.
MoxieCat Link
This is an awesome sprite! My only problem with it is that if you land on an enemy while slowing your fall, you get hurt instead of stomping on them.
MarioTime2000 Link
hola
ese bloque te hace bolar no
eso es genial
 MarioFanGamer Link
@GageThornton: Okay? Where is the sense of your comment?
tomsterley Link
there was no exgfx included...
GageThornton Link
Change SP2's graphics to whatever you name the EXGFX(number)
 MarioFanGamer Link
@MP: Happens on other carryable sprites too.
MercuryPenny Link
Carrying this sprite through a pipe turns it into a glitched yellow Goomba.

Other than that, great sprite.
MegaMario32 Link
Great Sprite, It's very useful for high/mountain levels!