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Respawning P-Switch

SMW Sprites → Respawning P-Switch

Submission Details

Name: Respawning P-Switch
Author: yoshicookiezeus
Added:
Tool: PIXI
Type: Shooter
Dynamic: No
Disassembly: No
Includes GFX: No
Description: All the reusability of a P-Switch block, and all the portability of a normal P-Switch! This shooter will generate P-Switches at its position, but only as long as another P-Switch of the same type doesn't already exist and a P-Switch of the same type isn't already active, so that you can only get a new one after the previous one has run out. Perfect for when you don't want to fill your puzzle level with reset doors.
Tags: lorom p-switch pacifist respawn spawn
Comments: 5 (jump to comments)
Rating:
5.0 (5 ratings)
No rating
Download 1.79 KiB | 968 downloads

Screenshots

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Comments (5)

Rock Link
Well, saving us all a lot of time right here, thanks!
Black Goku Link
The shooter is missing the sa-1 tag
Rykon-V73 Link
I found an error: After a p-switch has appeared, if Mario throws it off-screen, the shooter won't spawn p-switches anymore.
 MarioFanGamer Link
Optimisations, shared routines, SA-1 and made it check for all slots and not just leave out the special two slot (in case you use P-switches from blocks, though it might have been done that way for this reason...).

The reason to use that is self-explaining: No need to use reset doors and pipes anymore if you want to get an unending amount of P-switches.
superpqp64 Link
Man! Thanks! Now I dont Have To Put a LOT of Reset Doors!