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Giant Piranha Boss

SMW Sprites → Giant Piranha Boss

Submission Details

Name: Giant Piranha Boss
Author: dahnamics
Added:
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: A giant Piranha Plant boss. It will appear from random pipes on the ground (similarly to the vanilla Wendy) and perform one of three attacks, along with changing its color.

If it becomes red, it will shoot 8 small fireballs. If it becomes purple, it will spawn two big fireballs, which will fly up and then fall down at Mario's position. If it becomes green, it will charge towards the wall and spawn three rocks at Mario's position when it hits it. The rocks will either break when they touch the ground, or they'll remain there for Mario to pick up and throw at the boss.

By default, it takes 3 hits for the Piranha Plant to die.

Make sure to specify the sprite numbers of all auxiliary sprites in giant_piranha_boss.asm! Check the ASM files for customization options.

Demonstration video: https://www.youtube.com/watch?v=bWS7ySj8ljU
Tags: boss fall falling fire fire shooter fireball lorom pipe pipe enemy pipes piranha plant plant plants rock rocks sa-1
Comments: 9 (jump to comments)
Rating:
3.2 (13 ratings)
No rating
Download 19.33 KiB | 2,094 downloads

Screenshots

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Comments (9)

crocodileman94 Link
This boss became so much more bearable once I realized that the stem doesn't damage you.
Ice Man Link
To everyone having issues with the spin jump crash, go to line 172 and find:
Code
    JSL $81AA33|!BankB          ; boost the player's Y speed
    JSL $01AB99|!BankB          ; display contact graphic
    LDA #$02
    STA $1DF9|!Base2            ; play the crumbling sound effect

Replace it with:
Code
    JSL $01AA33|!BankB          ; boost the player's Y speed
    JSL $01AB99|!BankB          ; display contact graphic
    LDA #$02
    STA $1DF9|!Base2            ; play the crumbling sound effect
    RTS
 Anorakun Link
Terrible boss.
thirsty_pocket Link
Every time this thing shows up in a romhack I know i'm not going to have a good time, this thing teleports underneath me and deals damage, it's also too tall to jump over if it teleports me into a corner, it's not fair at all.
Apple Boy Link
would It be possible to convert to a muncher
DogWorldps Link
someone knows how to deal damage on a sprite type you put a sprite in front of a block there you hit the sprite a few times and then you win the level
DogWorldps Link
someone knows how to deal damage on a sprite type you put a sprite in front of a block there you hit the sprite a few times and then you win the level
 Telinc1 Link
Converted to PIXI and added SA-1 compatibility. Added screenshots and tags.

All sprites have been optimized, both in performance and insertion size. The two rocks have been merged into one sprite which can behave like either based on the extra bit.