Name: | Super Mario 2D Land |
Author: | Alex No |
Added: | |
Demo: | No |
Hall of Fame: | No |
Length: | 87 exit(s) |
Type: | Standard: Normal |
Description: | This is a brand-new full release! Enjoy it! Storyline: "Help Me, Mario! I am trapped in Bowser's Castle. Bowser is even more dangerous this time. He has hired his troops and this time Bowser has been helpedd by Captain K. Rool. He has sent his powerful enemies against you Mario! Help Me, Mario." Can Mario save the princess and defeat Bowser and his army? Good luck, Mario! This hack is made by Alex No, 2011-2013. Enjoy it!! Update: - I fixed the Koopa Bros boss now you can't kill it with cape - Now you only need 100 Advance Coins to enter Final Boss instead of 200, but I added a little bonus if you have all 205 A-Coins. - I added arrows in the Peach Castle Level that is on START and on the Second Mushroom House! - The Mushroom House is for Saving, Items and a Shortcut to Peach Castle! So 3 in one! |
Tags: | bosses exgfx music traditional |
Comments: | 34 (jump to comments) |
Rating: |
Download
983.49 KiB | 27,228 downloads
Comments (34)
I played through with my roommate, and I've never seen him laugh harder at a hack than when (END GAME SPOILERS BELOW)
Legendary.
Super Mario Bros: The Invaders of Mushroom Kingdom
https://www.smwcentral.net/?p=section&a=details&id=11063
Super Mario Bros: The Hunt for the Magical Key
https://www.smwcentral.net/?p=section&a=details&id=9535
Super Mario Bros 2: Dream Courses
https://www.smwcentral.net/?p=section&a=details&id=5400
Alex No's Submissions
https://www.smwcentral.net/?p=submissions&user=812
Thank you so much for playing my hack. I used long time on this hack. It's cool to see people that like this. I hope you guys will follow me on future projects
1. Your Super Mario World ROM is broken (corrupt).
2. Your Super Mario World ROM is unclean.
3. Your Super Mario World ROM is unheadered (in .sfc format).
4. You downloaded a wrong Super Mario World ROM like the Japanese or the European ROM (You need the USA ROM).
5. You patched the ips with a edited Super Mario World ROM (ROM's size must be 512/513KB).
6. You patched the ips with a zipped Super Mario World ROM (Must extract the ROM first).
It's from Yoshi's Story. Water Theme in World 3-1
1. Your Super Mario World ROM is broken (corrupt).
2. Your Super Mario World ROM is unclean.
3. Your Super Mario World ROM is unheadered (in .sfc format).
4. You're using an wrong emulator.
5. You downloaded a wrong Super Mario World ROM like the Japanese or the European ROM (You need the USA ROM).
6. You patched the ips with a edited Super Mario World ROM (ROM's size must be 512/513KB).
7. You patched the ips with a zipped Super Mario World ROM (Must extract the ROM first).
8. You're trying to start the IPS patch (Must patch the ROM first).
I use it all the time.
Just one problem, when i download it and try playing it on ZNES, it says bad rom, any other SNES emulators you recommend? or even a way to bypass this?
please respect that.
And if you upload my hack on other sites. Please inform me first.
I totally enjoyed playing your hack. The SMB3-inpired overworld is a good idea as it's not common. Graphics and level design are great too !
I figured out to find all 87 exits and all Advance Coins without using savestates, but some levels were really tough, especially in World 8. Although, the most difficult was bosses near the end.
It is one of my favorites game so far, if it's not the best.
10/10 Thank you so much =^.^=
Natsu
------------------
GRAPHICS 2*(7.5/10): Also a good use of graphics. In overall, I think they represent the style you wanted you create.
------------------
LEVELS 3*(4/10): I was glad you made good use of midpoint sections this time. The game itself has a nice introduction with levels, what makes you want to play. After some time, I realized you basically relays on koopa troopas, thowmps, ball n'chains and bullet bills. Koopas and bullet bills were the most overused enemies for sure.
One thing that I found annoying was the fact you have to find several keys in several levels to open a locked door. Sometimes you also mixed it with the use of a p-switch, but the main problem is that you find the door, then you must find the key and come back to it.
About the medals, the prizes inside Peach's castle are very disappointing. That box with random items was the worst, as it gives you exactly what you had before but you have the chance to get the star and lose it as soon as you enter the door to leave the room. Not to mention it's boring have to go to a mushroom when you simple can start the next level and get a powerup in the first blocks.
Another thing that I don't really know if it's good or bad: several times I suicided hitting invisible blocks that you let in positions you calculated people would be before jumping. It's good because you find them easily, but bad because they disturb you often.
I found a castle I don't remember which one was, that forces you to carry 3 keys at once because you have to open 3 doors but there's only 1 key in the room. I don't know if that was necessary, but you really shouldn't force people to explore a bug to complete the level, even if it's a well-known thing.
I didn't understand why you made 3 sky worlds on this game, specially when they are all the same thing: lots of lined platforms with chainsaws and fuzzies. I felt you wanted to do more levels but still wanted to restrict yourself to the 4 levels and a castle you made for every world. No problems on restricting, but the other 2 sky worlds were just repetitions of the ideas you had before.
The levels after the battle with Master Hand had a lower quality than the others. Usually really quick, and half of them you probably copied levels from SMB3. And the final battle against Bowser had a wowser quality. Actually, wasn't really worth the trouble. Most of the coins you take make you repeat several points of the levels again, and the prizes on Peach's castle don't really encourage you to find them. You probably should have let a few levels before Bowser's final battle to make it more valuable, but that's just my opinion.
------------------
BOSSES 1*(8.5/10): Excluding the several giant koopas and the giant spiny clones, I hardly see someone who puts that much effort on bosses. That's another problem with the final Bowser, a boss that doesn't even move and really doesn't fit the good work you made before.
------------------
OVERWORLD 1*(7.5/10): That was an original idea, but was not very worked on.
------------------
FUN FACTOR 2*(4/10): Honestly, I think that this game was quite worse than the previous one, which was already quite worse than the one I played before it. I still think you are a great hacker, but you should explore more your own ideas instead of just repeating them over different scenarios.
------------------
OVERALL (5.8/10)