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Shipwrecked

Super Mario World Hacks → Shipwrecked

Submission Details

Name: Shipwrecked
Author: GloriousWater
Added:
Demo: No
Hall of Fame: No
Length: 24 exit(s)
Type: Standard: Normal
Description: While on a random holiday, Mario, Peach, and Yoshi are shipwrecked off the coast of a mysterious island. Mario must find Peach and a ship to escape on.
Credit is given.
Features:
Custom music
Custom GFX
19 levels with a combined 24 exits
Tags: exgfx less exgfx music variety
Comments: 3 (jump to comments)
Rating:
3.7 (3 ratings)
No rating
Download 220.27 KiB | 2,231 downloads

Screenshots

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Comments (3)

Klayett Link
How could this hack even have got accepted in the first place? I must tell you that I was surprised!

Of course, this hack was not really a bad hack as an overall, but it had some troubeling issues!

The non-linerarity was a tad bit of too troublesome at some times, in place such as where you found yourself in situations where you were not sure of where to go to, and this is really bad, especially in a Mario game if you were to ask someone like me.

Like Virus610 said, this hack is not a Normal Difficulty graded hack, I would say that it leans more towards to Hard or maybe even Very Hard, at some parts.

The Very Hard parts (according to me) would be the parts of some levels (thinking of the forest level here) where you were not sure of which of the ground that was solid, there was always a 50/50 chance of landing on a tree branch and falling through it!

Good hack, but with some features that makes it more bad than it needs to be!
AlejandroTR1988 Link
Congratulations GloriousWater, I liked this so much and I made a longplay about your game --> https://www.youtube.com/playlist?list=PLtckgMpKZD4G3c81LWGjdzNqhKSaxN8Ym
Virus610 Link
This is a very non-linear hack. There's a lot of doubling back, and not knowing precisely which level is best to do next.

I love that. I was reminded constantly that I'm not just going to go from one level to the next mindlessly, but actually have to think of where I saw inactive switch blocks previously.

Also, quite importantly, it actually seems reasonable to use the 'normal' difficulty for this hack. It shouldn't be horribly demanding of someone who is less experienced with SMW/SMW hacks.

I definitely appreciate the quality over quantity approach. The hack only took me about 75 minutes to play, but it was a good 75 minutes, instead of being loaded with filler that lowers the overall quality of the hack.