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Cave Story - Beetle

SMW Sprites → Cave Story - Beetle

Submission Details

Name: Cave Story - Beetle
Authors: RussianMan, linkunarre
Added:
Version History: View
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: The beetle from Egg Corridor in Cave Story, this is the one that moves between two walls.

It cannot be jumped on normally, and must be placed on the right extremity of the area in which it'll move.

More info in the readme. Also includes a readme in spanish.
Tags: beetle cave story enemy flying lorom sa-1
Comments: 6 (jump to comments)
Rating:
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Download 5.14 KiB | 550 downloads

Screenshots

Comments (6)

Shy guy coding Link
Thats very cool! :P
 Major Flare Link
Tested with: Lunar Magic 3.30, PIXI 1.31, SA-1 1.40 and ZMZ 1.08.

Accepted. And since I happen to know Spanish, I've proofread the Spanish readme as well (niche modifications regarding verbal forms).
 RussianMan Author Link
Major optimization/rewrite, now it actually uses PIXI's shared routines (someone forgot to update the archive...), and supports SA-1.
Hiro-sofT From older version: Beetle - Cave Story Link
Yeah, this one is not functional. Same issue as Mogu94.
Mogu94 From older version: Beetle - Cave Story Link
I can't get this sprite to work. Installs just fine (after changing the asm file designated in the cfg to the proper name. Some reason it was set to tuto.asm...?) but once placed in-game on a wall in a level nothing pops up in the spot the sprite is placed. It's not invisible or anything, it's just...not there at all.
LMPuny From older version: Beetle - Cave Story Link
Thanks! But, I used this sprite as a Amp from SM64... I can't find a 100% SM64 Amp.