Name: | Mini Chomp Shark |
Author: | yoshicookiezeus |
Added: | |
Version History: | View |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | Yes |
Description: | A 16x16 chomp that travels horizontally through the air and replaces tiles it encounters with tile 25. If the extra bit is set, it will eat any tile, and if it isn't, encountering a solid tile will make it disappear. Best used in levels where the walls are made up of one-tile-high bricks, to avoid cutoffness. **NOTE: Don't use in conjunction with slopes, Layer 2 levels, or vertical levels! |
Tags: | chomp eating enemy lorom sa-1 |
Comments: | 2 (jump to comments) |
Rating: |
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4.80 KiB | 869 downloads
Comments (2)
The sprite is not supposed to eat tiles 25 (or that act like 25). You can even see the glitch in the .gif above.
To fix it, the RAM address that detect which map16 tile is detected need to be changed
aka line 94 replace $18A7 with $1693
There's also another error, one address isn't converted into SA-1, making the sprite always face left even when going right.
To fix, on line 157 change $157C,x to !157C,x
What's changed:
Converted to PIXI with SA-1 support.