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Super Video World

Super Mario World Hacks → Super Video World

This file is obsolete. The latest version is Super Video World. For other versions, check the version history.

Submission Details

Name: Super Video World
Author: FantasticFox
Added:
Version History: View
Demo: No
Hall of Fame: No
Length: 17 exit(s)
Type: Kaizo: Beginner
Description: This is my first hack, made over the last month. My goal was to make something beginner-friendly that introduced some chocolate mechanics. The levels are incredibly short with generous midpoints.

This hack contains:
No ice levels
No water levels
No disco shells
No cape
One mushroom
One p-balloon
Two throw-block keyjumps
Three indicated kaizo blocks

Update 1.0.1: Somehow I forgot to credit Kusamochi for the Tails graphics, so I added that to the graphics credits file and the credits of the hack. So sorry for the mistake!

Update 1.3: Lots of changes to a lot of stuff that came up after release. Definitely should have sought out playtesting before release. I feel much better about this version.

Update 1.4: Added extra helper bullets in the second-to-last stage and coin trails in the last two stages
Tags: less efgfx
Comments: 32 (jump to comments)
Rating:
3.9 (17 ratings)
No rating
Download 558.63 KiB | 2,107 downloads

Screenshots

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Comments (32)

Cat says Miau Link
I'm a begginer mid way through and I'm really loving the easy and short sections. What discorages me the most about some begginer hacks I've encountered is that they were not very friendly and with long sections with I wasnt digging.
Really enjoying this one. Thanks
Nerso Link
This was a great experience even for an advanced player, you have to fix some setups and the Bullet Hell level after the 4th group of bullets that you can jump on, if you hold jump you skip the level basically, I suggest to setup a roof for this not happen, I had also some problems at Reznor, i hit the platforms and the rhinos didnt get hit(?), after all, its a pretty good hack for a first one, also you did a good job, its not easy to setup everything right, if you improve this hack it can replace quick world or others as the first hack we should play, another thing I forgot to mention, you may missed but some setups were quite confusing to read because of the spawns, just take a look when you are testing the level to go right and left on creatures that can create a cheese, as I mentioned, good job =)
Bevor Nuh Link
That means what the hell… #lm{16x} #lm{16x} #lm{16x} #lm{sgfxby}
Adriel_Isaque Link
For a first hack, the work is excellent. Completely consistent with the description and perfect for beginners. However, some things could be improved, as I found a few loopholes in the hack. I'll leave the VOD in the comments, in case you want to see for yourself. The levels that don't appear here means that I didn't find anything.

SUNSET COAST: Despite the poisonous water, you can use only the Spike Ball and pass the entire level, as well as, with perfect timing, jump on the fish and bypass the entire level.

SPOOKYTOWN: The jump before the checkpoint in this level is probably meant for you to use the Eeries on your right and execute the jump to reach the checkpoint, but if you take a step to the left, another Eerie will come and you can use it to reach the CP.

BEETLEBUM: Right after the Shell Jump at the beginning, where you need to roll to gain speed, despite being autoscroll, if you delay one more second before the roll, you will only need one Koopa to execute the jump. It's not a cheese, but just an observation.

HOT HOT HEAT: It doesn't appear in the VOD, but watching it, I decided to do a test. Again, I think the way I did it is the one that was in your plan, which is to take the Buzzy Beetle, avoid enemies, do a Shell Jump, and reach the CP. But when I did the test, I noticed that you can reach the CP just by using the Goomba: you jump on it, and when it resumes its normal form, it gives a little hop, and you jump on it and climb the wall to reach the CP. I also recommend using purple coins in spin jumps to avoid certain blind jumps.

VAPOUR TRAIL: Is the color of the Reznor supposed to be like that, or was it not changed?

WONDERWALL: After the CP, if you jump on the first bat and go to the right, avoiding the munchers, you can bypass all the enemies and cheese the entire level.

NIGHTCORE MIX: I loved the troll.

These are minor things that could be improved if you want to do an update on the hack.

Sure, I'll take a look at the VOD and draw my own conclusions. But already, I'm also enjoying the hack's OST.
Congratulations. 5/5

Link to the VOD:
FantasticFox Author Link
Oh my gosh thank you for the comprehensive feedback and positive response! I'll be honest, I might not come back to this one because I feel ready to move on. I've got a single level done for a sequel but I've just taken a step back from SMW hacks in general to work on my own games again. I have ADHD and it's hard for me to stick with a single thing for very long at a time. I'll be back I'm sure but not sure when.
larabee3 Link
Enjoyed this hack, the aesthetics and music were great! Short sections were great for beginners with a few weird setups. As many have said bullet hell could benefit from more indicators and possibly removing unnecessary bullets. The custom bosses were very cool. I look forward to more hacks in the future if you decide to make them!
Bigrodrick Link
I can't figure out the pattern I need for bullet hell, does anybody have a playthrough?
evil0 Link
Fun hack! I don't know the standards for Kaizo: Beginner, but if you are teaching a player how to shell jump, it could be difficult to have them execute on an autoscrolling section. Like others said, the last two levels could have been indicated better or had better flow. But they were a nice challenge and gave some variety to the hack! This was one of the more "doable" Motor skills levels that could help a beginner kaizo player get used to that mechanic.

It was a lot of fun and I look forward to future work you put out!
Hacks Are Unfair Link
3/5.
The_Uber_Camper From older version: Super Video World Link
It was a pretty decent first-hack, the last 2 levels should have absolutely had indicators though, and in the case of "Bullet Hell" all unnecessary bullets shouldn't have existed.
BriGuy From older version: Super Video World Link
I really enjoyed this hack, and was my first full play through I have completed! I really appreciated the short sections and ability to save my midways on the overworld. Struggled with the cannon entrances but was able to get through them eventually. I hope you continue to make new hacks and I look forward to playing them!
TurquoiseIcy From older version: Super Video World Link
Very fun easy hack, some better indications would be appreciated but it was pretty fun! The last two level gimmicks do have potential but they do feel a little random (especially the first of the two). GG :)
Climjung From older version: Super Video World Link
Awesome for a first hack.
Those last two levels are a lot of trial and error, though. Still very fun!
Shanakando From older version: Super Video World Link
This is a nice hack to get you feet wet in some kaizo elements. Definitely great work for a first hack in a moth's time.
I am not a kaizo expert or a level design expert, but I would advice FantasticFox to play a bunch of kaizo hacks (at least the ones that are listed as inspirations).
Danik2343 From older version: Super Video World Link
Good Hack!
Music good, beginner kaizo hack.
se2007ian From older version: Super Video World Link
very great hack. its so fun asf
Nathrakus From older version: Super Video World Link
Extremely beginner friendly. Feels like a tutorial hack without the explicit signposting, which is a welcome concept.
troyfullbuster From older version: Super Video World Link
Cool hack here's my video of it! https://youtu.be/ty8lY24_z4Q
FantasticFox Author From older version: Super Video World Link
Thank you for giving it a shot! I've fixed the blind drop in the update (and a bunch of other stuff) if you want to give it a try. :D
BeaverTom From older version: Super Video World Link
Cool Hack! Great Aesthetics and Very beginner friendly.
Lady Rozeldix From older version: Super Video World Link
for the first time u made a hack u did very well #fim{<3}
fun and short lvls perfect for a beginner. i had a lot of fun with it GJ. here is my walkthrough https://www.youtube.com/watch?v=_4KVxiZht0k&t=3s
troyfullbuster From older version: Super Video World Link
Awesome hack here's my YT video thank you! https://www.youtube.com/watch?v=ty8lY24_z4Q
tkHilker From older version: Super Video World Link
This is the first hack I've played and beaten. Loved it as an introductory hack for someone who is coming from years of SMM. Music was on point!
Firstnamebutt From older version: Super Video World Link
I thought this was really fun Thank you for taking the time to create this.
slopcore From older version: Super Video World Link
Very cute hack. For hack made in a month it shows a clear understanding that the creator knows how to use Lunar Magic well. The majority of the levels had simple concepts that could introduce a beginner to different mechanics and help them engage with SMW in a very non-threatening way.

While the level design had some flaws here and there, a very small amount of polish could have gone a long way. I had fun playing this. If you're looking for playtesters for a future hack, I would be more than happy to help.
troyfullbuster From older version: Super Video World Link
Awesome hack dude! That second to last level got me until I realized the pattern! Here's my 100% playthrough on Youtube (https://youtu.be/ty8lY24_z4Q) do you have the music list?? It was AMAZING!
FantasticFox Author From older version: Super Video World Link
The full music list is included in the zip, as "svw music credits.txt". Thank you. Selecting music was one of my favorite parts of making the hack, so I'm glad to see it appreciated.
Kimota From older version: Super Video World Link
Originally posted by Likara
Previous review had little that was actually constructive. While it has valid points, like blind spots and points where the design can be cleaned up, "too easy even for beginner" is just flat-out bad criticism and borderline ableist. Kaizo doesn't automatically mean hard. Also, not every kaizo hack needs munchers all over the place. An easy kaizo hack is perfectly valid, so please, don't take the previous comment to heart. Slop_Core will be adding his own comment soon, which will be much better and actually helpful.


Caught a bit of the Slop_Core stream and saw my writeup caused some controversy. I did not intend any ableist sentiment for sure, and am sorry I wrote something that can be interpreted in that way. I don't have anything against easy kaizo hacks. I like a bunch of them and have given some 5 stars. "Too easy" was a poor way to express my feeling that certain sections allowed too much slowness or flexibility for kaizo; these were more like harder vanilla SMW - or one level here is very much like Tubular from the actual game - which usually gets the Standard Hard label. The munchers comment did not refer to difficulty, but instead how hacks use munchers to guide the player. For example, LightAligns mentions blindness in Bullet Hell. That's a place where other hacks will place munchers over the player's head in certain spots to indicate "don't jump here." I am not advocating for muncher spam to make the hack punishingly difficult. Anyway, I'm glad the creator took the comments in stride, and I'll add that I do appreciate the effort they put forward and their determination to improve. Cheers.
LightAligns From older version: Super Video World Link
Making a hack over a one month timeframe, much less a first hack, is a daunting task. I wanted to give some feedback because that's the best way I learn. Hopefully it's coming off as constructive as I mean it to be!

There's some good things here and some other things that could use a little work:

- It's nice to have hacks marked as kaizo beginner with very short sections. Allows players to ease in, conquer an obstacle, and feel like they made progress with the checkpoint being available immediately
- Overworld looks great
- Enjoyed the music choices throughout
- Noticed you also did the yoshi house port and the goal port. Very nice!
- Great job taking on custom bosses for a first hack!


Things I would keep in mind for future hacks:

- A number of the jumps or setups end up feeling blind. Try to pay attention to the screen framing when you're setting obstacles up. If something isn't viewable on screen, then consider using button indicators (For instance, the second half of Wonderwall and Bullet Hell could have used some guiding so there wasn't as much trial and error)
- Pay attention to how the camera follows Mario throughout a level with both normal speed and p-speed. Sometimes the camera shifts up and causes some setups to be blind when they normally wouldn't be
- There are numerous ways to approach a number of the setups you have, which can lead to confusion. Try to guide the intended method as much as possible
- Look out for possible ways to respawn sprites that would allow obstacles to be bypassed
- Try to avoid sections with excessive waiting


Thanks for making something and putting it out there! It's always nice to see unfamiliar names pop up in the Author column!
Likara From older version: Super Video World Link
Previous review had little that was actually constructive. While it has valid points, like blind spots and points where the design can be cleaned up, "too easy even for beginner" is just flat-out bad criticism and borderline ableist. Kaizo doesn't automatically mean hard. Also, not every kaizo hack needs munchers all over the place. An easy kaizo hack is perfectly valid, so please, don't take the previous comment to heart. Slop_Core will be adding his own comment soon, which will be much better and actually helpful.
Kimota From older version: Super Video World Link
Thought this was pretty bad tbh. Outside of having kaizo elements like shell jumps and cannon speed, it does not play like any of the popular kaizo hacks on this site.

The levels are extremely empty and seem to have been quickly put together. The level design is baffling. Frequently the player will come across an obstacle that can be traversed in several different ways, but if you choose one way, you're dead to the next obstacle or two obstacles down the line. But there's no way to know in advance, so it's quite frustrating.

There is an excessive amount of blindness, the last two stages being major culprits. In one level, I "fixed" a blind jump by scrolling the screen to the right. Yes, screen scroll is enabled! Is the creator aware? Another level looks very much like it's supposed to have super fast autoscroll, but instead has regular autoscroll, so the obstacles make no sense. P-speed is easily attained in a few places where you're not supposed to get it, creating additional confusion.

None of this is to say the hack is difficult. Once you figure out what the creator intends, it's too easy even for Kaizo Beginner. There are sections that are literally five seconds long, and others that would be better described as Standard: Hard. The main difficulty is figuring out what you're supposed to be doing.

In the credits, the creator cites a number of good hacks as influences. If I can give one piece of constructive criticism, I would say to look at the way those hacks use munchers, the terrain, and other mechanisms to lead the player along the correct course of action. Try to emulate that.
FantasticFox Author From older version: Super Video World Link
Thank you for the constructive criticism. I'm very new to kaizo so I guess I don't get a lot of what make a kaizo hack good. I actually haven't played most of the hacks I cited, but watched others play them and took inspiration from things I thought looked cool. I'll come back to making levels after playing more.