Name: | SA-1: Special Adventure - 1 |
Author: | Hayashi Neru |
Added: | |
Version History: | View |
Demo: | No |
Hall of Fame: | No |
Length: | 118 exit(s) |
Type: | Standard: Hard |
Description: | This was made in 2018-2021, some levels are taken from a discontinued hack of mine. * This hack is not work properly in Zsnes. 12 July, 2022 edit: Added more hints to the key puzzle part of 'Trolling House', where the player puts the key into the keyhole and restarts from the key puzzle part. and Added more hints to 'Trolling House' and 'Undersea Cave 2', and lowered the difficulty. And fixed an error with the 48×16 keyhole block. 29 July, 2022 edit: Fixed a bug where the boss would disappear when hit by an electric ball in boss levels. 9 Nov. 2022 edit: Fixed the #star world-6 18 Dec. 2022 edit: Fixed berry bugs and Boss bug. |
Tags: | asm exgfx japanese korean powers sa-1 vanilla |
Comments: | 41 (jump to comments) |
Rating: |
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4.61 MiB | 3,726 downloads
Comments (41)
Canoe is a very buggy emulator, mainly if it is about SA-1 and it isn't too much recommended to play rom hacks either.
Leaving these aside, I actually enjoyed the hack a lot so far. Many of the levels have interesting design and gimmicks as well as aethetics in some places (i.e., custom palettes, mode 0 usage, etc.), and the custom powerups are also very nice to have here.
The very high number of power-ups and the 3 exits levels really made it wonderful !
Some bosses were hard but nothing unbeatable.
My only complaint is the Yoshi Coin tracker : having put it inside your hack is a great idea, however it doesn't save in SRAM... which means you only get the number of all-Yoshi Coin-cleared levels only for the current game session. This would have been so great to have it saving in SRAM, as in JUMP hacks, so that the player could keep track of their true 100% completion on the game =]
10/10 (5 stars) Thank you for this masterpiece =]
The difficulty was balanced for the most part, with a Normal difficulty then progressing to Hard in the later worlds. The secret exits were generally not too difficult to find, although there were some cryptic ones here and there. The only boss fight that felt very difficult was the
The music was also done very well. Some levels had the vanilla Super Mario World soundtrack, while others had custom music, which isn't really an issue for me. I was particularly fond of the songs used from Super Mario RPG: Legend of the Seven Stars and Super Mario Bros. 2 (SMAS Version).
stars out of 5! This hack needs to be downloaded to be truly experienced, and is a must-play for those looking for something very lengthy.
SNES9X, Higan or BSNES.
I was stuck at 99.2% (117 exits) for the longest time without knowing which exit I was missing. I had all the red dot exits, all the blue dot exits and castle exits. There was one exit however that took me VERY VERY long to find which was in
I did find a glitch though. When fighting Bowser I has the electric flower power up and when you hit bowser he just *POOF* disappears. Then you are soft locked in the room until the timer runs out. Luckily I beat Bowser before finding this glitch so I was able to Start+Select out of the level.
But this hack is a solid 5/5 . Simply amazing!
Negative. The file finally is updated! \o/
Thanks. 👍
I did it now, again.
Nothing changed. ("April 30, 2022").
Same mistake:
Its just the same file of the preview hack.
This was made in 2018-2021, but some levels are taken from discontinued Hacks of mine.
Now works fine in Higan/Bsnes.
※ This hack will not work properly in Zsnes
As the name suggests, this Hack uses SA-1.
Thanks Kevin for the help.
https://smwc.me/1601236