Language…
26 users online:  AmperSam, crocodileman94, D1STYNCT, DanMario24YT, Dennsen86, deported, Domokun007, Golden Yoshi, Green, GRIMMKIN, Gurjinter, Heitor Porfirio,  idol, Knetog, Maw,  Noivern, Pink Gold Peach, ppp9q, Serena, Silver_Revolver, test212,  Thomas, tOaO, VSmario90,  yoshi3706, yoshiatom - Guests: 297 - Bots: 327
Users: 64,795 (2,374 active)
Latest user: mathew

Harry the Hedgehog

SMW Sprites → Harry the Hedgehog

Submission Details

Name: Harry the Hedgehog
Author: Schwa
Added:
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: A hedgehog similar to the one from SMW2:YI. When the player approaches, it sticks out its spines, rendering him immune to jump attacks. While it's wandering around, though, it can be stomped normally.
Tags: enemy hedgehog lorom sa-1 smw2 yoshi's island
Comments: 5 (jump to comments)
Rating:
4.5 (2 ratings)
No rating
Download 6.18 KiB | 837 downloads

Screenshots

View all

Comments (5)

helother Link
Originally posted by qantuum
I didn't understand entirely how the sprite works.
What triggers its giant form? I see the giant form and spikes out form hurt just the same.

a bony beetle sometimes stop and stick it's spiky shells.
nothing triggers it... not even going close to the beetle
I think the hedgehog works the same
qantuum Link
I didn't understand entirely how the sprite works.
What triggers its giant form? I see the giant form and spikes out form hurt just the same.
juaneergameer Link
Youre toó slow!
IanBoy Link
Gotta go fast
 Blind Devil Link
Fixed Harry's interaction with solid blocks from the sides, as it previously used to get stuck inside walls without properly turning around. Extra bit now determines if the sprite will always be small or if it'll become big when sticking out its spines. Noticeably optimized graphics drawing routine to use smaller tilemap/displacement tables. Also optimized overall code a bit, allowing more flexibility when coming to CFG properties. Added screenshots, tags and SA-1 support.