Name: | Trampoline |
Author: | Donut |
Added: | |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | I was thinking about them beanz... so I made this! A trampoline, a bean bridge, a tightrope... whatever you want to call it! It's kinda like a wall springboard that's attached on both ends. Y speeds, the sound it plays, and even if it's bouncy or not can be configured in the .asm file. |
Tags: | bouncy lorom pacifist platform sa-1 springboard wall |
Comments: | 18 (jump to comments) |
Rating: |
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3.46 KiB | 501 downloads
Comments (18)
* PIXI 1.32
* Lunar Magic 3.33
* Mesen-S 0.4.0
* SA-1 Pack 1.40
Works fine. I've edited my comment about the issue previously mentioned because i had an earlier version of this downloaded...
Suggestions if you're updating this:
- The user could only have to change one !height variable to change the jump height while the tables take care of the calculations (db !define*multiplier)
- Make the sprite use !166E,x for the properties instead of a define.
There's an option in the .asm file just for that lol
Fixed. 'just had to set the "Invincible to star/cape/fire/bouncing bricks" property bit.
However, one could say you could use that as a puzzle element, since you could make the player go for it and have to bring a bomb to open up a hole that way. Would make for an interesting interaction. Of course you need to be careful with it then because of cape/star/fire and bouncing bricks then. I can see that work in Kaizo hacks though.
Fixed. 'just had to set the "Invincible to star/cape/fire/bouncing bricks" property bit.
Palette cycling, yep
I made it!
Is it done by palette cycling, exanimation, mode 7…?
I made it! (The gif has been changed. Old one for context)