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Super Video World

Super Mario World Hacks → Super Video World

This file is obsolete. The latest version is Super Video World. For other versions, check the version history.

Submission Details

Name: Super Video World
Author: FantasticFox
Added:
Version History: View
Demo: No
Hall of Fame: No
Length: 17 exit(s)
Type: Kaizo: Beginner
Description: This is my first hack, made over the last month. My goal was to make something beginner-friendly that introduced some chocolate mechanics. The levels are incredibly short with generous midpoints.

This hack contains:
No ice levels
No water levels
No disco shells
No cape
One mushroom
One p-balloon
Two throw-block keyjumps
Three indicated kaizo blocks

Update: Somehow I forgot to credit Kusamochi for the Tails graphics, so I added that to the graphics credits file and the credits of the hack. So sorry for the mistake!
Tags: less efgfx
Comments: 12 (jump to comments)
Rating:
3.7 (7 ratings)
No rating
Download 557.26 KiB | 484 downloads

Screenshots

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Comments (12)

Lady Rozeldix Link
for the first time u made a hack u did very well #fim{<3}
fun and short lvls perfect for a beginner. i had a lot of fun with it GJ. here is my walkthrough https://www.youtube.com/watch?v=_4KVxiZht0k&t=3s
troyfullbuster Link
Awesome hack here's my YT video thank you! https://www.youtube.com/watch?v=ty8lY24_z4Q
tkHilker Link
This is the first hack I've played and beaten. Loved it as an introductory hack for someone who is coming from years of SMM. Music was on point!
Firstnamebutt From older version: Super Video World Link
I thought this was really fun Thank you for taking the time to create this.
slopcore From older version: Super Video World Link
Very cute hack. For hack made in a month it shows a clear understanding that the creator knows how to use Lunar Magic well. The majority of the levels had simple concepts that could introduce a beginner to different mechanics and help them engage with SMW in a very non-threatening way.

While the level design had some flaws here and there, a very small amount of polish could have gone a long way. I had fun playing this. If you're looking for playtesters for a future hack, I would be more than happy to help.
troyfullbuster From older version: Super Video World Link
Awesome hack dude! That second to last level got me until I realized the pattern! Here's my 100% playthrough on Youtube (https://youtu.be/ty8lY24_z4Q) do you have the music list?? It was AMAZING!
FantasticFox Author From older version: Super Video World Link
The full music list is included in the zip, as "svw music credits.txt". Thank you. Selecting music was one of my favorite parts of making the hack, so I'm glad to see it appreciated.
Kimota From older version: Super Video World Link
Originally posted by Likara
Previous review had little that was actually constructive. While it has valid points, like blind spots and points where the design can be cleaned up, "too easy even for beginner" is just flat-out bad criticism and borderline ableist. Kaizo doesn't automatically mean hard. Also, not every kaizo hack needs munchers all over the place. An easy kaizo hack is perfectly valid, so please, don't take the previous comment to heart. Slop_Core will be adding his own comment soon, which will be much better and actually helpful.


Caught a bit of the Slop_Core stream and saw my writeup caused some controversy. I did not intend any ableist sentiment for sure, and am sorry I wrote something that can be interpreted in that way. I don't have anything against easy kaizo hacks. I like a bunch of them and have given some 5 stars. "Too easy" was a poor way to express my feeling that certain sections allowed too much slowness or flexibility for kaizo; these were more like harder vanilla SMW - or one level here is very much like Tubular from the actual game - which usually gets the Standard Hard label. The munchers comment did not refer to difficulty, but instead how hacks use munchers to guide the player. For example, LightAligns mentions blindness in Bullet Hell. That's a place where other hacks will place munchers over the player's head in certain spots to indicate "don't jump here." I am not advocating for muncher spam to make the hack punishingly difficult. Anyway, I'm glad the creator took the comments in stride, and I'll add that I do appreciate the effort they put forward and their determination to improve. Cheers.
LightAligns From older version: Super Video World Link
Making a hack over a one month timeframe, much less a first hack, is a daunting task. I wanted to give some feedback because that's the best way I learn. Hopefully it's coming off as constructive as I mean it to be!

There's some good things here and some other things that could use a little work:

- It's nice to have hacks marked as kaizo beginner with very short sections. Allows players to ease in, conquer an obstacle, and feel like they made progress with the checkpoint being available immediately
- Overworld looks great
- Enjoyed the music choices throughout
- Noticed you also did the yoshi house port and the goal port. Very nice!
- Great job taking on custom bosses for a first hack!


Things I would keep in mind for future hacks:

- A number of the jumps or setups end up feeling blind. Try to pay attention to the screen framing when you're setting obstacles up. If something isn't viewable on screen, then consider using button indicators (For instance, the second half of Wonderwall and Bullet Hell could have used some guiding so there wasn't as much trial and error)
- Pay attention to how the camera follows Mario throughout a level with both normal speed and p-speed. Sometimes the camera shifts up and causes some setups to be blind when they normally wouldn't be
- There are numerous ways to approach a number of the setups you have, which can lead to confusion. Try to guide the intended method as much as possible
- Look out for possible ways to respawn sprites that would allow obstacles to be bypassed
- Try to avoid sections with excessive waiting


Thanks for making something and putting it out there! It's always nice to see unfamiliar names pop up in the Author column!
Likara From older version: Super Video World Link
Previous review had little that was actually constructive. While it has valid points, like blind spots and points where the design can be cleaned up, "too easy even for beginner" is just flat-out bad criticism and borderline ableist. Kaizo doesn't automatically mean hard. Also, not every kaizo hack needs munchers all over the place. An easy kaizo hack is perfectly valid, so please, don't take the previous comment to heart. Slop_Core will be adding his own comment soon, which will be much better and actually helpful.
Kimota From older version: Super Video World Link
Thought this was pretty bad tbh. Outside of having kaizo elements like shell jumps and cannon speed, it does not play like any of the popular kaizo hacks on this site.

The levels are extremely empty and seem to have been quickly put together. The level design is baffling. Frequently the player will come across an obstacle that can be traversed in several different ways, but if you choose one way, you're dead to the next obstacle or two obstacles down the line. But there's no way to know in advance, so it's quite frustrating.

There is an excessive amount of blindness, the last two stages being major culprits. In one level, I "fixed" a blind jump by scrolling the screen to the right. Yes, screen scroll is enabled! Is the creator aware? Another level looks very much like it's supposed to have super fast autoscroll, but instead has regular autoscroll, so the obstacles make no sense. P-speed is easily attained in a few places where you're not supposed to get it, creating additional confusion.

None of this is to say the hack is difficult. Once you figure out what the creator intends, it's too easy even for Kaizo Beginner. There are sections that are literally five seconds long, and others that would be better described as Standard: Hard. The main difficulty is figuring out what you're supposed to be doing.

In the credits, the creator cites a number of good hacks as influences. If I can give one piece of constructive criticism, I would say to look at the way those hacks use munchers, the terrain, and other mechanisms to lead the player along the correct course of action. Try to emulate that.
FantasticFox Author From older version: Super Video World Link
Thank you for the constructive criticism. I'm very new to kaizo so I guess I don't get a lot of what make a kaizo hack good. I actually haven't played most of the hacks I cited, but watched others play them and took inspiration from things I thought looked cool. I'll come back to making levels after playing more.