Name: | Baby Kaizo World 2 |
Author: | Phyll |
Added: | |
Version History: | View |
Demo: | No |
Hall of Fame: | No |
Length: | 34 exit(s) |
Type: | Kaizo: Beginner |
Description: | Yes, it's true, I was allowed to build a sequel to BKW with Nowiesos consent. I've tried to keep Nowieso's style in most cases. The hack should only be played after Baby Kaizo World 1. I had a lot of fun building this project. If you get stuck, practice practice practice, because that's the only way to get better. I hope you will have fun playing the hack. The hack contains a few references and easter eggs to the first Baby Kaizo World. I definitely didn't want to top the first part, I wanted to give the community a hack so they can continue to learn how to play Kaizo. NOTE: The hack saves after every level or you can press start on the overworld to save your progress. Have fun -Phyll V1.1 -edited a level name -fixed spawn jank -disabled start in the Yellow Switch Palace -removed jank (last boss) |
Tags: | asm custom boss less exgfx music |
Comments: | 28 (jump to comments) |
Rating: |
Download
1.00 MiB | 4,866 downloads
Comments (28)
GLHF
Can someone Tell me why the game don't save after a Checkpoint?
For me the last level was harder the the others. U need to hold jump when trowing stuff and that was not nature for me in the beginning. Very cool hack thanks!
Side note: I don't know if it's important but in world 2 I completed the red switch palace, but now looks not completed on overworld and I cant reenter it. Hope it's just a visual bug.
Also the red switch palace no longer looks pressed after reloading my game. the exit count is right, I just hope the button is actually pushed for when it ends up mattering
if there's a way to make that mace in the final boss move a little more smoothly, that would've made the fight more enjoyable; it was hard to time with it teleporting a bit like that. star road was tight like fugalfervor said, maybe too tight for a baby kaizo, but i liked it haha.
My playthrough was on 1.0, so I had the final boss jank (which it sounds like you fixed), and I had an issue where Start-Selecting out of the Yellow Switch Palace left me unable to enter it again. So I could never beat it, and as a result I couldn't do Star Road. Sounds like 1.1 maybe fixed this too? Note to players, I guess: don't Start-Select haha.
In any case, great work on this hack. I appreciate the time and effort you put into it.
Some levels are just too tight, especially in the star road (one jump in particular in the rope level). The final star road level is also too tight, and the mechanic is pretty weird. Sometimes I'd throw the spring only to have it end up in my hand, which I think is a problem with whatever asm patch was used. The final boss is janky and not very fun. The skytree level is also a bit tight, but mostly fun.
Once again, 5/5, with just a few suggestions that might make it better. This is a good hack to play over the course of a long weekend
Really like the starroad - challenging yet not frustrating!
Memo to myself: i dont like parachute goombas.
Here is my playthrough: https://youtu.be/605GKZXWIr8
looking forward to anything you create in the future!