Name: | Super Mario 3D World - Sunshine Seaside (Underwater) |
Author: | EDIT3333 |
Added: | |
Version History: | View |
Insert Size: | 0x0A32 bytes |
Type: | Song |
Sample Usage: | Light |
Source: | Port |
Duration: | 1:08 |
Featured: | No |
Description: | Put this on beach levels and it would be cool. Note: I improved this port because it was very poorly optimized it was one of the first ports I uploaded here |
Tags: | beach calm grassland overworld water |
Comments: | 6 (jump to comments) |
Rating: |
Super Mario 3D World - Sunshine Seaside (Underwater)
SMW Music → Super Mario 3D World - Sunshine Seaside (Underwater)
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Comments (6)
The only things that make me a bit unsure are:
- The way you organized the song in your channels. #0 never plays anymore after the first loop, so I'd advice swapping #0 with any of the SFX channels (I highly suggest #7). In-game, the cutoffs aren't too noticeable, so it's ok.
- What you do in #7 is questionable, as in, defining a sample more times when it's not needed. Example:
I don't know why you need to redefine @32 many times after the first note plays, aside from, maybe, preventing that the sample doesn't get updated in-game due to SFX cuts.
The quality is very good though, so if anything, submit an update which fixes these minor things, and I'm giving full vote. For now 4/5.