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Divisible Boo

SMW Sprites → Divisible Boo

Submission Details

Name: Divisible Boo
Author: anonimzwx
Added:
Version History: View
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This is a boo that will split into 2 boos if Mario jumps on it.

Requested by MaxodeX.

Update 18/09/2020:
- Converted code to SA-1 hybrid so the sprite is compatible with LoROM.
- Bug fixes.

Update 9/12/2020:
- Added cooldown timer after splitting to avoid the boos unfairly damaging Mario sometimes.

Update 23/03/2022:
- Corrected oversight in changing the boo's tiles
- Changed configured tile to use an alternate boo buddy to make the sprite less likely to be confused with a normal boo
Tags: boo divisible lorom sa-1
Comments: 25 (jump to comments)
Rating:
5.0 (2 ratings)
No rating
Download 4.78 KiB | 852 downloads

Screenshots

Comments (25)

Aaaaaaaa Link
I do find this very interesting as an idea, but scince you cant jump on boos normally why whould the player jump on this one?(Just so you know I have no experience with with creating/inserting sprites)
 Major Flare Link
Tested with: PIXI 1.31, Lunar Magic 3.31, ZMZ 1.0.8 and SA-1 1.40.

You just adjusted 4 lines of code. Normally, I'd reject this, but hey, the fix was necessary. Accepted just because of this detail.
Azula16 Link
Qué genial se ve ahora. uwu Quedó increíble.
BreadWheatmann From older version: Divisible Boo Link
How could one theoretically go about changing the color palette of this boo specifically? (the one that it uses in the code not the general one that LM loads)
thetwaddler From older version: Divisible Boo Link
I am only getting one boo to show up when jumping on the initial sprite (the one that appears to the right of the original boo). Anyone else getting this issue?

Edit: My issue was running into the sprite limit. Adjusting my sprite header fixed the issue.
JamesD28 From older version: Divisible Boo Link
Tested with:

• Lunar Magic 3.21
• SA-1 Pack v1.32
• PIXI v1.31
• Snes9x v1.60
• bsnes plus v05

Works as intended, so, update accepted.
mason From older version: Divisible Boo Link
Thank you so much for fixing this bug!
Epic_Manky From older version: Divisible Boo Link
These things have enormous hitboxes for no reason, sometimes you take damage when jumping on them or even when they aren't making contact with you
mason From older version: Divisible Boo Link
Sometimes if you regrab/don't hold jump after landing on the boo before it splits, you'll die. I think the problem would happen if Mario bounced on the boo as soon as he turned away from it, i.e. it moved up slightly while interacting with it.
 Major Flare From older version: Divisible Boo Link
Tested with: PIXI 1.2.15, ZMZ 1.08, SA-1 1.32 and Lunar Magic 3.11.

I have a nitpick concerning the star interaction routine: it only allows Mario to bounce over them and thus enabling the default interaction. I do not consider this a removal reason, though, so let's accept it. My advice is looking into this star routine in a possible next version.
JamesD28 From older version: Divisible Boo Link
Update 18/09/2020:
- Converted the code to be SA-1 hybrid, so the sprite can now be used on LoROM.
- Fixed some bugs with the interaction and "lose Yoshi" routines.
PinkSatan From older version: Divisible Boo Link
It may not be much help, but I thought I'd also share that I too am having the issue where the sprite doesn't spawn in game.
slopcore From older version: Divisible Boo Link
Originally posted by mmBeefStew
Originally posted by qantuum
I'm surprised. this sprite shows up in LM (btw thanks for caring about proper display); but it does not activate inside the game.
I am in a standard lorom game.


I'm having the same issue, it is able to insert successfully according to pixi, I add it in lunar magic and see the sprite and description as what shows in the .json file but when I load up the rom it doesn't spawn. I even tested in a clean rom and had the same issue. I am using pixi 1.2.14 and LM 3.11.


I'm also experiencing this same issue. I've tried setting it with the .cfg and .json in the list.txt, but nothing seems to work. No matter what it shows up as in LM, it never spawns when I open the game in an emulator.
mmBeefStew From older version: Divisible Boo Link
Originally posted by qantuum
I'm surprised. this sprite shows up in LM (btw thanks for caring about proper display); but it does not activate inside the game.
I am in a standard lorom game.


I'm having the same issue, it is able to insert successfully according to pixi, I add it in lunar magic and see the sprite and description as what shows in the .json file but when I load up the rom it doesn't spawn. I even tested in a clean rom and had the same issue. I am using pixi 1.2.14 and LM 3.11.
qantuum From older version: Divisible Boo Link
I'm surprised. this sprite shows up in LM (btw thanks for caring about proper display); but it does not activate inside the game.
I am in a standard lorom game.
Von Fahrenheit From older version: Divisible Boo Link
Originally posted by HammerBrother
Multiply is a better word because the 2 boos it turned into aren’t 1/2 the size of the original.


but they do die when jumped on, meaning they didn't inherit the invincibility of their ancestor and are therefore lesser creatures, ergo no multiplication has occured
 Major Flare From older version: Divisible Boo Link
Tested with: PIXI 1.2.14, LM 3.11, ZMZ 1.08 and SA-1 1.32.

Update accepted.
HammerBrother From older version: Divisible Boo Link
Multiply is a better word because the 2 boos it turned into aren’t 1/2 the size of the original.
Klug From older version: Divisible Boo Link
Accurate port of SM64 boos!!
TheBiob From older version: Divisible Boo Link
Updated to use shared subroutines.
LMPuny From older version: Divisible Boo Link
maxo ve a fb xdddddd

Nice sprite btw, I like the idea.
Galeth From older version: Divisible Boo Link
Final Theory: If you wanna turn them to a coin when a silver P-Switch is pressed, you need to deselect the flag "Don't turn into a coin with silver POW" in the cfg editor
Final Theory From older version: Divisible Boo Link
They don't turn into coins when the silver p-switch is pressed FYI.
DiscoTheBat From older version: Divisible Boo Link
I like the idea in this one, good work Anoni!
HammerBrother From older version: Divisible Boo Link
Cool, you made the boo aim for the lower part of Mario (it always misses if you are crouching and/or small mario).