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The 11th Annual Vanilla Level Design Contest: Collaboration Hack

Super Mario World Hacks → The 11th Annual Vanilla Level Design Contest: Collaboration Hack

Submission Details

Name: The 11th Annual Vanilla Level Design Contest: Collaboration Hack
Authors: AnEvilGhost, SMW Central, Stivi
Added:
Version History: View
Demo: No
Hall of Fame: No
Length: 116 exit(s)
Type: Standard: Hard
Description: This is the collaboration hack of SMWCentral's 11th Vanilla Level Design Contest from 2019.
The collab originally started as an unofficial compilation by AnEvilGhost in 2020, and picked back up by  Stivi in November of 2021

This hack contains 111 entries + one unranked level, with 116 exits in total, all spread out in a big overworld for you to freely explore.

Unlike in previous VLDCs, there are no judge levels to unlock, making this game's credits accessible from the start.
Additionally, you can instantly clear any levels you want with a cheat code that's given to you in the Yoshi house.

With that being said, have fun with the hack!


Version 1.1
- Fixed grinders going through walls in Mountan Castle.
- Removed the side exit in the Green Switch Palace.
- Fixed the overworld Koopa slowly going up, away from his original position.
- Changed internal ROM name.

Version 1.2
- Gave the second part of Grandma's Paradise ice physics.

Version 1.3
- Added a moon icon on Daizo's level.
- Fixed a baserom bug where long rope mechanisms act like short ones.
- Fixed the 3rd save file (MARIO C) deleting all save data.

Version 1.4
- Fixed a secondary exit in "don't climb mountains"
- Fixed a typo in "Adventurous Ascent"
Tags: collab collaboration sa-1 vanilla variety
Comments: 53 (jump to comments)
Rating:
4.9 (12 ratings)
No rating
Download 2.44 MiB | 5,598 downloads

Screenshots

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Comments (53)

 Stivi Author Pinned Link
Originally posted by mariofan_171
I Can't Open this hack in Lunar Magic


I changed the internal rom name for this hack. If anyone wants to open the rom in LM to take a look at the levels or overworld, patch this to the rom:

Code
org $00FFC0
db "SUPER MARIOWORLD     "
 Pokemon Hacker Link
no secret world ??
 Stivi Author Link
because there were no judge levels
mariofan_171 Link
For Some Reason, I Can't Open this hack in Lunar Magic and had this error message:

However, The Hack works fine in SNES9X
SlKoTOT Link
Need Hex Editing.
Code
ORG $00FFC0
db "SUPER MARIOWORLD     "

Open Lunar Magic And Says That The Author Of The Hack Has Restricted Level Access, And Recover Lunar Magic Says That This SNES Is Not Protected.
TheKodeToad Link
very nice!
erpster2 Link
Originally posted by SomeGuy712x


Also, I'm sad that Muncher Mountain (the level unjustly disqualified for setting its timer to 501) was excluded from this hack. I would've liked to see it included with an "asterisk" regarding its rank, or how it would've ranked, maybe as if it had gotten a small score penalty instead of an outright DQ.


@SomeGuy712x: um did you make the Muncher Mountain level or did someone else make it?

though I'm still waiting for the actual soundtrack download for VLDC11, which is not available yet
SomeGuy712x Link
Alright, I've finished all the levels. It does feel disappointing that the end-of-level bonus stars are disabled, since there are many levels that end with a setup designed to encourage the player to aim for a high goal tape hit. If having the vanilla bonus game would cause problems, then maybe the goal tape could've provided coins or points towards the player's score instead.

Also, I'm sad that Muncher Mountain (the level unjustly disqualified for setting its timer to 501) was excluded from this hack. I would've liked to see it included with an "asterisk" regarding its rank, or how it would've ranked, maybe as if it had gotten a small score penalty instead of an outright DQ.
SomeGuy712x Link
Found something else that might be an error in this hack (unless it was actually like this in the original level entry for some reason):

In the level Vanilla Emulation, by Samuel Zuccati, the third Yoshi coin (which appears in the "part 2" room) seems to be impossible to get at first, but playing further into the level, a checkpoint 1-up is eventually triggered, unlocking "part 3".

At that point, revisiting "part 2" reveals that a cement bridge to the Yoshi coin is now present, along with an additional door that I assume was meant to take the player back to the "part 3" route.

However, all that door does is reset "part 2", just like the other reset door nearby. You can't go back through the pipe you entered "part 2" from, and the cement bridge prevents you from clearing "part 2" again the normal way, so you're trapped in "part 2", and have to die (or Start+Select) to escape. And, that means it's not possible to collect all of the Yoshi coins in one trip through the level.

So, was the screen exit for the door that appears next to that Yoshi coin assigned incorrectly in this hack by mistake? (I know that I could just collect all the other Yoshi coins in one run, and they'd be saved thanks to how this hack works, and then I could come back for the missed Yoshi coin that would leave me trapped in "part 2", but I believe that all Yoshi coins were originally meant to be obtainable in just one visit.)

EDIT: The level's author just told me that it was actually a legit oversight on their part, so the level was originally submitted with that door's screen exit resetting "part 2" by mistake. Oops. At least this hack's ability to save Yoshi coins will allow me to get credit for them all anyway.
SomeGuy712x Link
Originally posted by Stivi
The amount of yoshi coins you collect gets saved once you get a midway point or beat the level. The last one was in the final room with the orb, you had to get in the pipe you came out of. The reason the first yoshi coin respawned is because the creator put the coin in from map16, instead of the extended object window.

Alright, thanks. It figures that the very first Yoshi coin was a Map16 insertion for some reason, making me wonder if I had stumbled upon a glitch.
SomeGuy712x Link
So, I started playing through this with a friend, taking turns on the levels. We played Level Entry by getthefish (72nd place), and only found 4 Yoshi coins. We tried reentering the level to try for all 5, and began the level already holding 4 Yoshi coins in the status bar, and simply collecting the first Yoshi coin at the start of the level counted as #5.

Something about that doesn't seem right. I kinda wanted to try earning all 5 Yoshi coins the normal way, and this defeats the purpose. Is this a glitch in the way the hack saves progress or something?
 Stivi Author Link
The amount of yoshi coins you collect gets saved once you get a midway point or beat the level. The last one was in the final room with the orb, you had to get in the pipe you came out of. The reason the first yoshi coin respawned is because the creator put the coin in from map16, instead of the extended object window.
wir4lor Link
i can´t play on snes9GX 4.4.1 on wii
stobczyk Link
No run snes9ex+ 1.5.45 (android)please Fix.

what emulator will open on android tv?
Azula16 Link
yaaaaaaaaaaay!!! #w{<3}
 Stivi Author From older version: The 11th Annual Vanilla Level Design Contest: Collaboration Hack Link
i recommend everyone download the newest version here
it fixes some bugs and oversights.
GMCHacker91 From older version: The 11th Annual Vanilla Level Design Contest: Collaboration Hack Link
Love the hack except for the lowest ranked levels they're too long, not enough time, and blind points. They're just barely passable.
#1 worst imo is Athletic Synergy pure cancer 🤮 👎👎 Can't even get past it with save states.
And ik that's why they're in the low rank category but dang talk about a bad level. If you miss the jump on the fish they put invisible troll blocks to trap you in forcing you to die. Not even worth the trouble. That's the only level I had to skip.

Overall though an enjoyable hack! #smw{:TUP:}
karinou From older version: The 11th Annual Vanilla Level Design Contest: Collaboration Hack Link
I tried to play this hack for see, i could finished the most of the levels, but sometimes it was a bit hard for me to figure out what to do in few levels, and find a wideo for know was more hard, but it was a cool hack anyways
Poison From older version: The 11th Annual Vanilla Level Design Contest: Collaboration Hack Link
Incredible! #wario{<3}
 Stivi Author From older version: The 11th Annual Vanilla Level Design Contest: Collaboration Hack Link
I've been informed that "MARIO C" or the 3rd save file is bugged, and it will delete all your other save data when you choose it.

I'll try to get this fixed asap, and for the time being, DON'T CHOOSE MARIO C.
dougmaster From older version: The 11th Annual Vanilla Level Design Contest: Collaboration Hack Link
Something is wrong...i can't play it, i have applied the patch but the emulator do not even start the rom archive.

Could somebody please help me play the game ?!
 DonWafle From older version: The 11th Annual Vanilla Level Design Contest: Collaboration Hack Link
A W E S O M E !!!!!!
Darknubs From older version: The 11th Annual Vanilla Level Design Contest: Collaboration Hack Link
this rocks!#smw{O_O!}
Fiblizo From older version: The 11th Annual Vanilla Level Design Contest: Collaboration Hack Link
gorgeous levels, been waiting for this
Foxy_9000_ From older version: The 11th Annual Vanilla Level Design Contest: Collaboration Hack Link
This is awesome! #smw{<3}
Mapping_bl From older version: The 11th Annual Vanilla Level Design Contest: Collaboration Hack Link
finally there it is
BrandoGaming From older version: The 11th Annual Vanilla Level Design Contest: Collaboration Hack Link
I can't wait to try this, can tell it is going to be fun.
carlos_5yo From older version: The 11th Annual Vanilla Level Design Contest: Collaboration Hack Link
wow I'm surprised all those new graphics and music is well done!
Azula16 From older version: The 11th Annual Vanilla Level Design Contest: Collaboration Hack Link
I greatly appreciate the effort to bring all levels together. Also, congratulations to all the participants who were related. #w{=9}
I will enjoy it very much. #smrpg{<3}
GG AnEvilGhost!!
GG Stivi!! :)
Foxy_9000_ From older version: The 11th Annual Vanilla Level Design Contest: Collaboration Hack Link
I love this! #smw{<3}
 Pokemon Hacker From older version: The 11th Annual Vanilla Level Design Contest: Collaboration Hack Link
YES! YES!! YES!!!
*has a seizure*
erpster2 From older version: The 11th Annual Vanilla Level Design Contest: Collaboration Hack Link
Originally posted by SomeGuy712x
Welp, problem encountered already.

Originally posted by Readme.txt
This hack is playable on any modern emulators such as Snes9x, Bsnes, and ZMZ.
Opening it in ZSNES will not work, unless you use the 8MB version of ZSNES, which we don't recommend doing.

Okay, fair enough, so I won't use ZSNES. I attempted to open it in Snes9x v1.52, and this message displayed:
Code
"SUPER MARIOWORLD" [bad checksum] Lo
ROM, 64Mbits, ROM+RAM+BAT+SA-1, NTSC
, SRAM:1024Kbits, ID:, CRC32:989E21F
5

And then after that, the screen remained black without going anywhere. I'm probably gonna have to use an updated Snes9x or a different emulator. Well, I'll deal with that later.


seriously, why are you & a few others are still using old/outdated versions of snes9x or even old emulators like zsnes for that matter, sheesh?

the latest stable version of snes9x was 1.60 released almost 3 years ago in april 2019

Originally posted by rafaelfutbal
Amazing news! I will check out.
The VLDC10 and VLDC12 will be release soon too?


VLDC10 or VLDC X, highly unlikely.
VLDC12, maybe.
the older VLDC6, on the other hand, is in the works - someone else posted a working VLDC6 version in the forums WIP (works in progress) section
ECS.98 From older version: The 11th Annual Vanilla Level Design Contest: Collaboration Hack Link
Oh my, the nostalgia hit strong on this one! VLDC 11 was back when i first became a part of this community as an actual level creator. To think it's already been 3 years, time sure flies.
I already know every single entry from this but it's fun to go back to some of my old favorites (as well as my own level).

Amazing job with this hack Stivi and everyone involved! That overworld is sure something else, it's gorgeous and there's so many little sprites and twists and turns that make it feel really alive! Super impressive!
Really glad to see everyone's efforts 3 years ago finally made it into a collab hack!
Enan63 From older version: The 11th Annual Vanilla Level Design Contest: Collaboration Hack Link
So, happy that VLDC 11 has finally gotten it's own compilation collab level Romhack!!! Also, I love how my entry is in here!!! Sure, I did get on the worst world. But, it's still is special seeing my VLDC 11 entry here! In a VLDC compilation collab Romhack!!!! #smrpg{y}
SomeGuy712x From older version: The 11th Annual Vanilla Level Design Contest: Collaboration Hack Link
Welp, problem encountered already.

Originally posted by Readme.txt
This hack is playable on any modern emulators such as Snes9x, Bsnes, and ZMZ.
Opening it in ZSNES will not work, unless you use the 8MB version of ZSNES, which we don't recommend doing.

Okay, fair enough, so I won't use ZSNES. I attempted to open it in Snes9x v1.52, and this message displayed:
Code
"SUPER MARIOWORLD" [bad checksum] Lo
ROM, 64Mbits, ROM+RAM+BAT+SA-1, NTSC
, SRAM:1024Kbits, ID:, CRC32:989E21F
5

And then after that, the screen remained black without going anywhere. I'm probably gonna have to use an updated Snes9x or a different emulator. Well, I'll deal with that later.
SomeGuy712x From older version: The 11th Annual Vanilla Level Design Contest: Collaboration Hack Link
Heh, I like how screenshot #2 shows Mario on my level in the overworld. Well, I guess I'd better download this and play through my level real quick to make sure there aren't any errors.
billythekid From older version: The 11th Annual Vanilla Level Design Contest: Collaboration Hack Link
It's amazing the attention to detail in everything, great to see another VLDC compilation hack!
 Stivi Author From older version: The 11th Annual Vanilla Level Design Contest: Collaboration Hack Link
Originally posted by muscles
When I run this hack with Snes9x 1.43, the ROM does not play. The same is true for ZSNES or Snes9x higher version. Any solution?

use snes9x 1.60
muscles From older version: The 11th Annual Vanilla Level Design Contest: Collaboration Hack Link
When I run this hack with Snes9x 1.43, the ROM does not play. The same is true for ZSNES or Snes9x higher version. Any solution?
rafaelfutbal From older version: The 11th Annual Vanilla Level Design Contest: Collaboration Hack Link
Amazing news! I will check out.
The VLDC10 and VLDC12 will be release soon too?
MasterMario97 From older version: The 11th Annual Vanilla Level Design Contest: Collaboration Hack Link
Finally, after 3000 years...
Zavok From older version: The 11th Annual Vanilla Level Design Contest: Collaboration Hack Link
Perfect!! #smrpg{<3}
Mohamad20ZX From older version: The 11th Annual Vanilla Level Design Contest: Collaboration Hack Link
best vldc yet
GarbitheGlitcheress From older version: The 11th Annual Vanilla Level Design Contest: Collaboration Hack Link
i'm really excited to check this out :)
Astrakitu From older version: The 11th Annual Vanilla Level Design Contest: Collaboration Hack Link
At long last! I've been waiting to see such a pretty world map and some new vanilla levels for me to try!
Steven From older version: The 11th Annual Vanilla Level Design Contest: Collaboration Hack Link
look mom, there i am
 Segment1Zone2 From older version: The 11th Annual Vanilla Level Design Contest: Collaboration Hack Link
I'm very glad to have playtested this! It was a ton of fun, hope yall enjoy it as much as I did! #smrpg{<3}
bigfunsmile From older version: The 11th Annual Vanilla Level Design Contest: Collaboration Hack Link
it's finally here
 Hooded Edge From older version: The 11th Annual Vanilla Level Design Contest: Collaboration Hack Link
Oh Shit! A new VLDC Collab Hack!!! Can't wait to play this.
 FPzero From older version: The 11th Annual Vanilla Level Design Contest: Collaboration Hack Link
Congratulations on finally releasing it, guys! #tb{:]}