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Super Mario World 2: Yoshi's Island - Boss Room

SMW Graphics → Super Mario World 2: Yoshi's Island - Boss Room

Submission Details

Name: Super Mario World 2: Yoshi's Island - Boss Room
Author: UTF
Added:
Version History: View
Type: Ripped
Purpose: Layer 3
Slots Used: LG4, AN2
Palette Row(s) Used: 1
Description: This is a rip of the layer 3 background that appears in some of the boss fights in Super Mario World 2: Yoshi's Island. It appears in the boss fights for 1-4, 1-8, and 2-8. You can use this in your castle levels, but it could also be used in a ghost house level too.

Colors 11, 12, 13, 15, 16, and 17 of Palette 1 are used. The palette animation is on colors 16 and 17. It takes up ExAnimation slots 1A and 1E. Two ExAnimation slots were used because 2x faster animations require the use of more than one ExAnimation slot. The palette animation also utilizes Lunar Magic's Direct Offset feature to animate two colors in the palette with only one ExAnimation slot. (but in this case, the two ExAnimation slots are both modifying colors 16 and 17 for faster animation speed.) The provided AN2 file is what controls the palette animation.

The sample level is saved to level B0.

PATCH NEEDED: Since this is a large layer 3 background, you will need to use a status bar patch that plays nicely with layer 3 backgrounds, such as the DKCR Styled Sprite Status Bar, Minimalist Status Bar, or the New Super Mario Bros. Wii Sprite Status Bar.
Tags: 2bpp castle patch needed
Comments: 5 (jump to comments)
Download 4.42 KiB | 139 downloads

Screenshots

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Comments (5)

 Ayami Link
Generally speaking a full update isn't required to only update the slot thingies, but I made this an exception as we're actually remoderating the section now and I'm doing a whole YI rips overhaul. That said, I did minor fixes too, so it's still a bit more justified:

-Added the back area color to .pal/.palmask as it's actually part of the rip, be careful about this
-Added plain colors to the exanimated colors, in the case anyone (for some weird reason?) doesn't want to use the animation
-Removed some overwritten colors on the sprites palette, obviously not used in this graphic

Also added the 2bpp tag, and renamed the submission title to the actual background name.
PermaBan From older version: Super Mario World 2: Yoshi's Island - Castle (Boss Fight) Link
I checked out gifcam and I'll let the comment/reply speak for itself.



Since programs have to be built to interpret a gif in fps this doesn't seem to be an option in gifcam which would explain the speed issue.
UTF Author From older version: Super Mario World 2: Yoshi's Island - Castle (Boss Fight) Link
Originally posted by Ninja Boy
Originally posted by UTF
I just noticed that the gif I submitted (screenshot 2) seems to animate a little too fast. The background's glowing lanterns animate a little bit slower when inserted in SMW. I recorded the gif at 60 FPS. Is there an issue with displaying 60 FPS gifs in a web browser?


Personally this doesn't look like a site issue but rather an issue with the gif itself. What program did you use to make it cause some don't offer fps and if you watch some frames are animated faster than others.

I used a program called GifCam to record the animation directly from Lunar Magic. I have GifCam set to record at 60fps, though I'm not sure what the best FPS setting would be to record Lunar Magic animation. Remember that this background animates at 2x the rate of normal SMW ExAnimation. When I view my gif with IrfanView, the animation seems to be at its correct rate, or at least it's not as fast.

I'm not too concerned with this minor issue for now, but it's something odd I noticed today.

Alternatively, I was thinking it could be a problem with how my browser views gifs (I'm on Firefox 90)
PermaBan From older version: Super Mario World 2: Yoshi's Island - Castle (Boss Fight) Link
Originally posted by UTF
I just noticed that the gif I submitted (screenshot 2) seems to animate a little too fast. The background's glowing lanterns animate a little bit slower when inserted in SMW. I recorded the gif at 60 FPS. Is there an issue with displaying 60 FPS gifs in a web browser?


Personally this doesn't look like a site issue but rather an issue with the gif itself. What program did you use to make it cause some don't offer fps and if you watch some frames are animated faster than others.
UTF Author From older version: Super Mario World 2: Yoshi's Island - Castle (Boss Fight) Link
I just noticed that the gif I submitted (screenshot 2) seems to animate a little too fast. The background's glowing lanterns animate a little bit slower when inserted in SMW. I recorded the gif at 60 FPS. Is there an issue with displaying 60 FPS gifs in a web browser?