Name: | Super Mario World 2: Yoshi's Island - Boss Room |
Author: | UTF |
Added: | |
Version History: | View |
Type: | Ripped |
Purpose: | Layer 3 |
Slots Used: | LG4, AN2 |
Palette Row(s) Used: | 1 |
Description: | This is a rip of the layer 3 background that appears in some of the boss fights in Super Mario World 2: Yoshi's Island. It appears in the boss fights for 1-4, 1-8, and 2-8. You can use this in your castle levels, but it could also be used in a ghost house level too. Colors 11, 12, 13, 15, 16, and 17 of Palette 1 are used. The palette animation is on colors 16 and 17. It takes up ExAnimation slots 1A and 1E. Two ExAnimation slots were used because 2x faster animations require the use of more than one ExAnimation slot. The palette animation also utilizes Lunar Magic's Direct Offset feature to animate two colors in the palette with only one ExAnimation slot. (but in this case, the two ExAnimation slots are both modifying colors 16 and 17 for faster animation speed.) The provided AN2 file is what controls the palette animation. The sample level is saved to level B0. PATCH NEEDED: Since this is a large layer 3 background, you will need to use a status bar patch that plays nicely with layer 3 backgrounds, such as the DKCR Styled Sprite Status Bar, Minimalist Status Bar, or the New Super Mario Bros. Wii Sprite Status Bar. |
Tags: | 2bpp castle patch needed |
Comments: | 5 (jump to comments) |
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4.42 KiB | 139 downloads
Comments (5)
-Added the back area color to .pal/.palmask as it's actually part of the rip, be careful about this
-Added plain colors to the exanimated colors, in the case anyone (for some weird reason?) doesn't want to use the animation
-Removed some overwritten colors on the sprites palette, obviously not used in this graphic
Also added the 2bpp tag, and renamed the submission title to the actual background name.
Since programs have to be built to interpret a gif in fps this doesn't seem to be an option in gifcam which would explain the speed issue.
Personally this doesn't look like a site issue but rather an issue with the gif itself. What program did you use to make it cause some don't offer fps and if you watch some frames are animated faster than others.
I used a program called GifCam to record the animation directly from Lunar Magic. I have GifCam set to record at 60fps, though I'm not sure what the best FPS setting would be to record Lunar Magic animation. Remember that this background animates at 2x the rate of normal SMW ExAnimation. When I view my gif with IrfanView, the animation seems to be at its correct rate, or at least it's not as fast.
I'm not too concerned with this minor issue for now, but it's something odd I noticed today.
Alternatively, I was thinking it could be a problem with how my browser views gifs (I'm on Firefox 90)
Personally this doesn't look like a site issue but rather an issue with the gif itself. What program did you use to make it cause some don't offer fps and if you watch some frames are animated faster than others.