Language…
20 users online: akawo, Alex No, CroNo, DanMario24YT, Gemini0, Golden Yoshi, Green, Gulaschko, Hammerer, kurtistrydiz,  MarioFanGamer, MarkVD100, Maw, mtheordinarygamer, rafaelfutbal, Rykon-V73, Spedinja, steelsburg, superbot12, Tulip Time Scholarship Games - Guests: 290 - Bots: 546
Users: 64,795 (2,370 active)
Latest user: mathew

Super Mario World - Lava

SMW Graphics → Super Mario World - Lava

Submission Details

Name: Super Mario World - Lava
Author: RussianMan
Added:
Type: Ripped
Purpose: Layer 3
Slots Used: AN2
Palette Row(s) Used: 0
Description: Lava tiles converted to layer 3 image. Can be used with layer 3 autoscrolling to make lava flow in a direction. Pretty cool, huh? Due to reduced color palette, some detail is lost, but I think it turned out OK.

Originally made for Hackjam. Can be used with this uberASM.
Tags: 2bpp lava
Comments: 7 (jump to comments)
Download 2.02 KiB | 146 downloads

Screenshots

View all

Comments (7)

Mapping_bl Link
thanks
solgaleo35 Link
I’m currently making a level with this and custom tides
 MarioFanGamer Link
It would have been nice if the lava filled half of the tilemap (so same height as SMW's layer 3 water) since you can change the acts like settings of the tide with LM3.10.
 Ayami Link
Certainly an alternate solution for people who don't want to screw with uberasm, but editing the tilemap and L3 settings isn't that hard after all, so I decided to not include an edited tilemap for it during moderation. Still something to consider for a future update, maybe.
 Ayami Link
Very creative conversion of vanilla 4bpp graphics to 2bpp. The result looks so good it doesn't even feel like a color downgrade at all.

I can see this being used in creative and crazy ways, even without the uberasm.
 RussianMan Author Link
not really because this isn't a tide
Klug Link
Can also be used with this.