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Monty Mole Pile

SMW Sprites → Monty Mole Pile

Submission Details

Screenshots

Comments (3)

solgaleo35 Link
Cool. Also, I think this could be useful with things other than moles, like digging chuck rocks.
JamesD28 Link
Tested with:

• Lunar Magic 3.31
• SA-1 Pack v1.40
• PIXI v1.32
• Snes9x v1.60
• bsnes v115

Fixed a minor issue where the pile could be killed by carried/kicked sprites. Everything else works as intended, so, accepted. The .json list presets also had the spawn timer set to 0, which spawned Monty Moles every frame, so I tweaked the default to a more reasonable amount.
HammerBrother Link
I was thinking of this after the first time long ago when I used Romi's Sprite tool: I used a custom shooter from the sprites section (I think its this one, unless deleted). The only problem is that it ALWAYS spawn monty moles even if they don't pop out of the ground. This means if the player waits for a while when this shooter is on-screen, eventually all the sprite slots will be full and approaching it will spawn all those Monty moles at once.

Also, I was thinking of a setting/extra bit/byte that lets you have the maximum number of moles that if equal to or greater, the generator will stop, until the number of moles is below that number. Something like this but is a block instead.