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Bouncy Cloud

SMW Sprites → Bouncy Cloud

Submission Details

Name: Bouncy Cloud
Author: Donut
Added:
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: A cloud you can bounce off, based off NSMBWii's bouncy clouds. You'll bounce higher when holding A or B. The heights (Y speeds for the player) as well as the sound effects can be configured in the .asm file.
Tags: bouncy lorom pacifist platform sa-1
Comments: 8 (jump to comments)
Rating:
5.0 (1 rating)
No rating
Download 2.51 KiB | 683 downloads

Screenshots

Comments (8)

Heitor Porfirio Link
I noticed a bug in this sprite.

If you try to jump in the cloud in an auto-scrolling level in the extreme corner of the screen (at least with me it was on the left), the cloud completely loses your interaction.

I don't know if this can happen with the camera controlled by the L & R buttons too.
JamesD28 Link
Tested with:

• Lunar Magic 3.31
• SA-1 Pack v1.40
• PIXI v1.32
• Snes9x v1.60
• bsnes v115

A very nice first sprite! Everything works as intended, so, accepted. There's a few improvements that could be made with the code, nothing major but worth keeping in mind for the future:
- $01B44F calls the player interaction routine, so you don't need to call $01A7DC too (it will also increase the chance of lag). $01B44F will return carry set if the player is stood on top of the sprite, that can be used to determine if it should bounce.
- The code uses $C2 and $1504 as timers and decrements them manually, but SMW has self-decrementing sprite timers built in, such as $1540, $15AC and $163E.
- A few cycles can be saved by doing "ASL : ASL : ROL : AND #$01" instead of "LSR #6 : AND #$01".

As a final side note, since you mentioned in a comment that you didn't know what it's for, %SubOffScreen() is a routine that despawns the sprite when it's too far offscreen. The value you load before calling it indexes tables which determine how far offscreen the sprite can go.
 Stivi Link
Originally posted by ModernKiwi
It kinda sux how the gfx for this sprite are alone and can't be used with vanilla sprites that use SP4.
apart from that, this is an excellent sprite!

You can still put in the other sprites gfx and remap the cloud's tiles
ModernKiwi Link
It kinda sux how the gfx for this sprite are alone and can't be used with vanilla sprites that use SP4.
apart from that, this is an excellent sprite!
BlueToad Link
Nice
Dark Prince Link
i love these bois, they are so happy and seem useful
if this gets accepted, i'll probably make some gfx for them
excelent job!
KaidenThelens Link
Yum
 Segment1Zone2 Link
I love the cloud dude! It's really cute how he opens his mouth when you jump off him. Nice sprite, will definitely use it in the future! #smrpg{<3}