Name: | Cube´s Kaizo World 3 |
Author: | Cube |
Added: | |
Version History: | View |
Demo: | No |
Hall of Fame: | No |
Length: | 12 exit(s) |
Type: | Kaizo: Intermediate |
Description: | Hey guys The third part is also about a lot of shelljumps ... This time I worked a bit more with custom graphics and elements. Nevertheless I stay true to my style of part 1 and 2 That means: - no hidden blocks - no trolls - no chucks - no water - no waiting sections - no glitch mechanics - no bosses - no puzzles I tried to give shell players some readable and flowing shell levels. I hope you have fun :) Update v1.1: - add / change some indicators - some design changes - Fixed a bug in level "Cubes Fortress" Update v1.2: - changes spritekiller graphic to better distinguish them from death blocks - fixed some cheese |
Tags: | custom graphics custom music |
Comments: | 9 (jump to comments) |
Rating: |
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Comments (9)
I enjoyed playing this more than the first 2, I’ll be playing the 4th instalment soon!!
Easy 5*
Highly agree, almost every level had one or two tricks that were really REALLY hard to get consistently which made for frustrating gameplay (worst offender of this is the second section in INFINITY 2). Overall the levels were fine and there were a few cool setups, but the hack could use some fine tuning for those few sections that led to inconsistencies 99% of the time.
Every section is a bit padded out with not-as-difficult jumps out of nowhere (mid-air thwomp why?), but hey I liked it and crossing the goal tape was always satisfying.
I averaged just under an hour per level (11 of them).