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Why Do Coins Float?

Super Mario World Hacks → Why Do Coins Float?

Submission Details

Name: Why Do Coins Float?
Author: FalseCircus
Added:
Demo: No
Hall of Fame: No
Length: 12 exit(s)
Type: Kaizo: Expert
Description: Seriously, have you ever wondered why the coins Mario collects float in the air? Is the Mushroom Kingdom Mint imbuing them with buoyancy magic or something? Really makes you wonder.

Well, in Mario's quest to unravel this mystery, he has learned to harness their power over gravity! Throughout this kaizo light hack, any time Mario collects a coin, he gets one use of a midair jump, which must be used before landing or is lost. This extra jump is earned no matter how the coin is collected. Every level of the game requires earning and using several jumps, often in one sequence.


Also there's a bunch of neat ASM things, fancy HDMA, music I ported myself, and "comedy".

REVISION December 8 2021:
Several ports are changed
Several palettes are changed
Several graphics are changed
All death blocks use muncher hitboxes
The climb to the first level's midway is shorter
The sequence before the second level's midway is rearranged to be less misleading to its intended solution
Starting point in the third level is tweaked
Unintended behaviour when throwing the key into the locked gate is fixed
A spike ceiling in the third level is closed off
The final stalactite in the fourth level is removed
A light switch in the fifth level is moved slightly
Camera while ascending to the fifth level's midway is improved
The final coin-jump in the fifth level is slightly more forgiving
Layer 3 graphics in the seventh level are less obstructive
Falling rocks in the background are no longer drawn in front of Mario
Bats no longer appear erratically for a few frames when entering the ninth level's boss room from the previous room
A few tiles that got in the way without adding any challenge are removed
Unjumpable wallrun triangles are no longer jumpable from certain pixels
A spike ceiling in the tenth level is blocked off from above
Tags: asm exgfx gimmick hdma music
Comments: 6 (jump to comments)
Rating:
4.0 (2 ratings)
No rating
Download 1.08 MiB | 781 downloads

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Comments (6)

BrandonBlank Link
Super cool hack.
The primary gimmick may be one of my favorite ASMs of all time and I hope to see it get incorporated in more hacks.
I thought it'd get old after a level or 2, but each level kept having neat new ways to handle it.
Super cool bosses, one of which is brutally hard but very creative.
The graphics are insanely pretty and some great song choices. The hack in general is bursting with personality and great humor.
Cant wait to play more from you.

In response to some of the stuff ZX said.
I too took a while to realize I was jumping into lava without realizing it. I also think the difficulty felt all over the place in the first half, and even though I think the 2nd half was harder, it also felt more fine tuned. My main complaint would be coins on top of spike grounds, they felt insanely tight to me.

ageVerrly Link
Among the best hacks of all time in my opinion. The design, ideas and theming are incredible. The gimmick is super fun. It is brutally difficult but considering how good it is the difficulty is not too annoying.
ZX497 Link
The gimmick of the hack is really cool, and about 80% of it is genuinely great kaizo. Setups are creative and the hack makes great use of its mechanic. No two levels are alike, and you often find yourself performing the coin collecting in an entirely new way.

However, the remaining 20% is so brutally and needlessly difficult it really puts a hamper on things. A few levels and one bossfight in particular are like from an entirely different hack. The difficulty curve is so wild and all over the place it really makes you wonder how or if the hack was tested at all.

There's some visual and readability issues as well. In one case I genuinely could not see I was jumping straight into lava because the lava was the exact same color as the background. The readability of some setups is also made harder due to instant retry, the hack would benefit a lot from having the retry prompt so you could try to figure out exactly what went wrong.

I hope the hack gets a nice 1.1 release that addresses the inconsistencies with the difficulty. As it is, it is pretty hard to recommend for most players. In the end, I did end up enjoying it, but I was definitely running low on motivation on several occasions.
ZX497 Link
Originally posted by Tony
I got stuck at the last jump of how does Mario stay safe in a tomb. The last 2 coin blocks are stars and I don't get a 2nd jump after hitting them. Am I missing something?


You need to stall on that section until your star wears out. The last two star-blocks only contain a star if you have a star active, they will give you a coin otherwise.
Tony Link
I got stuck at the last jump of how does Mario stay safe in a tomb. The last 2 coin blocks are stars and I don't get a 2nd jump after hitting them. Am I missing something?
Cally Cobble Link
good question