Name: | Luminescent |
Author: | TheBourgyman |
Added: | |
Version History: | View |
Demo: | No |
Hall of Fame: | No |
Length: | 16 exit(s) |
Type: | Kaizo: Intermediate |
Description: | A moderately hard hack. "Mario retreats to the Chroma Isles, in hope of spending some time off. But strange, deadly blocks start falling from the sky and littering the landscape. He embarks on a quest throughout the archipelago to find out what is the cause of all this." Luminescent is meant to be a fun challenge for the kaizo enthusiast who seeks to delve into tougher territory, while still being firmly intermediate in nature. It is ASM heavy, and features a plethora of custom stuff while keeping the familiar aesthetics and playability of the original game. This hack features: - Fast travel and retry - A linear path with no secret exits - A save system that keeps checkpoints and collectibles - Light trolling, but no cheap tricks such as hidden blocks - Two endings (Any% and 100%) - Lots of ASM trickery. Thanks to Chondontore, Ezel, FerpyMcFrosting, Halscion, Mithrillionaire and Om_nomnom_nomnom for their assistance in making sure this hack is the best it can be. ----- v1.01: - Speedrun mode added - Minor fixes such as loosening some sections, making some colours more contrasting, or improving setups - Fixed a potentially game-crashing bug in the last level See the text file in the archive for more details. |
Tags: | asm bosses chocolate gimmick hdma intermediate less efgfx lore multiple endings music secrets story |
Comments: | 22 (jump to comments) |
Rating: |
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1.61 MiB | 1,005 downloads
Comments (22)
Like other hacks that fit the bill (i.e. Waterworld), it has a very distinctive aesthetic and theme binding its levels together, really making for a coherent game. Very little about the design itself is ever routine, either: there are a number of very interesting levels and gimmicks, including a ton of creative and wild setups — all with a general highly polished and confident feel. The "bonus" material is also a nice touch, making the hack feel even more complete.
If I absolutely had to find something negative to say about it, it'd only be that the visual neatness is sometimes hampered by block overkill at times, or a bit of over-indication. But this a super minor complaint, and something that can be hard to avoid in general.
The most impressive 2021 release by a new creator, alongside MmBeefStew's El Dorado.
This is one of them, the hard work put into creating this hack is very noticeable, this was absolutely fun to play. Great work
PS: My only regret was not asking you about playtesting it on the smw support discord, I would have played it earlier
It's from Rise of the Robots. The whole soundtrack can be found here!
Ah I see! Had I only watched the finale of GPB's series! You're awesome for all of this, thank you!!!!
It's from Rise of the Robots. The whole soundtrack can be found here!
I'd love to see a tracklist for this game because these are all amazing.
Easily one of the top hacks of 2021; and really, one of the standout hacks of the last 3 or 4 years.
The gimmicks the hack utilises are very well realised and tons of mileage are squeezed out of each of them. Unlike a lot of others, I actually really liked the coin snake section too, lol.
Just superb. Essential kaizo for Intermediate+ players.
It is clear that Bourgy is an artist, the hack is stunningly gorgeous from beginning to end. If you got a few intermediate hacks under your belt, or are looking for a good challenge to boost your skills, I think you will have fun with this hack.
Some of the levels are not too bad, some can be quite challenging. When I played it, the difficulty sat somewhere in the mid-upper intermediate range. If you don't mind a challenge, but you don't necessarily want to be stuck on a level for hours, I think this hack is worth a shot.