Name: | Boomerang Dry Bones |
Author: | RussianMan |
Added: | |
Version History: | View |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | This Dry Bones throws bones that move like a boomerang. Requested by Anorakun. |
Tags: | bone dry bones enemy lorom projectile sa-1 |
Comments: | 8 (jump to comments) |
Rating: |
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10.09 KiB | 714 downloads
Comments (8)
There was still one more missing define, but then again it was eaasily fixable, which I did. So, accepted.
tl;dr: inexperience combined with close to zero documentation when it was originally created was responsible
longer version: I originally made the extended sprite for use with an awful patch I made back in the day -- an extended sprite expander patch -- since no dedicated tool(s) existed for doing so yet.
I wrote the boomerang with overworld sprite tables due to a lack of documentation (which largely still doesn't exist) on how they worked and because I needed more extended sprite tables for it to function as expected (SMB3 had more misc tables for its extended sprites than SMW, which is where the code is based on)
I actually, quite literally, wrote a new boomerang sprite 2 days ago which has largely the same functionality, though there's a couple changes I'd like to make to it first
edit: submitted an update to it
- Lunar Magic v3.30
- SA-1 Pack v1.40
- PIXI v1.32
- BSNES v115
Added enemy to the tag list.Though I wished that certain features were customisable with extra bytes, this nonetheless is an interesting sprite, particularly with the customisations available.
Edit: Specified the emulator I used to moderate this sprite.