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Beach

SMW Graphics → Beach

This file is obsolete. The latest version is Beach. For other versions, check the version history.

Submission Details

Name: Beach
Authors: Hayashi Neru, Ladida
Added:
Version History: View
Type: Original
Purpose: Background
Slots Used:
Palette Row(s) Used:
Description: It was submitted for Summer C3 2021 Content.

This is a simple 8bpp beach background.
Mode 3 is used, and the background uses a direct color mode, so there is no palette file and it is not affected by the level's palette.

This background uses BG1, LG1, LG2, LG3, LG4, LT3.
This is not compatible with any message box.

This is needs a status bar patch that does not use layer 3.(eg Sprite Status Bar, Remove Status Bar, NSMB Wii Styled Status Bar, DKCR Status Bar.) Status bar patches that use layer 3 are not available.(eg. SMB3 status bar)

It also uses UberASM, part of this code was written by  Ladida

The background scrolling rate uses that of layer 3. (This background is layer 1, not layer 2 or 3, and the foreground is layer 2.)
Tags: beach patch needed
Comments: 7 (jump to comments)
Download 10.49 KiB | 19 downloads

Screenshots

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Comments (7)

Hayashi Neru Author Link
Originally posted by HammerBrother
Woah, what tool are you using on screenshot #2?

YY-CHR. After working with Mode 7, I converted to Mode 3 8bpp with BPP++.
This screenshot is from the file before conversion.
HammerBrother Link
Woah, what tool are you using on screenshot #2?
Hayashi Neru Author Link
※ When using this background, the priority of the pipe tiles that can enter/exit and have plants containing Piranha plants/Lakitus must be set to On. Otherwise the sprite will not be obscured. And don't use goal/keyhole

(If possible) I plan to submit a new update if this issue is resolved later.

A new version with the currently converted version of 4bpp has been uploaded.
 Anorakun Link
Attention, users. The background will appear glitched out in Lunar Magic, but it works properly, as long you follow the proper instructions included in the readme. PLEASE READ THE INSTRUCTIONS. I beg you, because this graphic in particular it's not "just insert the GFX in the rom and it will be fine"., you really need to do two additional steps before inserting it.

This background is very large, which is amazing. I removed the 8bpp tag, since it's not quite common seeing backgrounds using mode 3 . 8bpp stuff.
Hayashi Neru Author Link
Originally posted by Darkbloom
Whoa, does this mean you figured out the glitching problem?

Tested on a clean ROM, no glitches.
Vivian Darkbloom Link
Whoa, does this mean you figured out the glitching problem?
Hayashi Neru Author Link
Edited July 9, 2021: some code fix. Thanks to  Ladida for the help.