Name: | Beach |
Authors: | Hayashi Neru, Ladida |
Added: | |
Version History: | View |
Type: | Original |
Purpose: | Background |
Slots Used: | |
Palette Row(s) Used: | |
Description: | It was submitted for Summer C3 2021 Content. This is a simple 8bpp beach background. Mode 3 is used, and the background uses a direct color mode, so there is no palette file and it is not affected by the level's palette. This background uses BG1, LG1, LG2, LG3, LG4, LT3. This is not compatible with any message box. This is needs a status bar patch that does not use layer 3.(eg Sprite Status Bar, Remove Status Bar, NSMB Wii Styled Status Bar, DKCR Status Bar.) Status bar patches that use layer 3 are not available.(eg. SMB3 status bar) It also uses UberASM, part of this code was written by Ladida The background scrolling rate uses that of layer 3. (This background is layer 1, not layer 2 or 3, and the foreground is layer 2.) |
Tags: | beach patch needed |
Comments: | 7 (jump to comments) |
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10.49 KiB | 19 downloads
Comments (7)
YY-CHR. After working with Mode 7, I converted to Mode 3 8bpp with BPP++.
This screenshot is from the file before conversion.
(If possible) I plan to submit a new update if this issue is resolved later.
A new version with the currently converted version of 4bpp has been uploaded.
This background is very large, which is amazing. I removed the 8bpp tag, since it's not quite common seeing backgrounds using mode 3 . 8bpp stuff.
Tested on a clean ROM, no glitches.