Name: | A Plumber For All Seasons |
Author: | wye |
Added: | |
Version History: | View |
Demo: | No |
Hall of Fame: | No |
Length: | 41 exit(s) |
Type: | Standard: Normal |
Description: | A Plumber For All Seasons is a hack I've worked on for a long time. Each world represents a different season — there's a Spring world, a Summer world, a Fall world, and a Winter world. (And some more!) Almost all the graphics are custom and hand-made. A Plumber For All Seasons features:
Changelog (see README for more details):
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Tags: | asm bosses chocolate exgfx gimmick hdma music no story original graphics original soundtrack sa-1 scenery traditional |
Comments: | 58 (jump to comments) |
Rating: |
Download
2.07 MiB | 6,378 downloads
Comments (58)
Bugs/issues found:
+ "4-5 Cold Cuts" = softlock as showed in the print screen.
https://imgur.com/l0XJH9T
+ "4-7 Snowball Showdown" = open path to level 4-1 even without clear it.
https://imgur.com/l0XJH9T
That was fixed in version 2021-07-27. Are you sure you downloaded the newest version?
I'll see what I can do.
Also, I see those Mandelbrot curves in the background of the summer water level ;)
I made an account so I could download this one, which got me as a lurker into the community.
Well done!!
The level design, the music, the gfx, the backgrounds, the difficulty... - everything is very well made, work well together and is polished in the detail! gg!
https://smwc.me/s/26921
Musics are really well made, but seeing some of them over and over felt a bit disappointing.
If you wanna have fun with this, dont really bother with Star Coins.
You gotta get 99 lives.
This hack uses the SA-1 expansion chip, if you are using a jailbroken Super NT, the only way to play this is to get a flash cartridge that supports the SA-1 expansion chip such as the FXPAK Pro.
Otherwise, here's my issues with the hack:
Mario's graphics are unchanged. They kinda clash with everything else in the hack considering he's the only thing with unchanged graphics. This is kinda minor, so it's not a big deal
Some levels felt way too similar (mostly because of the same enemies, similar visuals and the same music). It's usually just the first 2 levels in a world
I didn't really like the water levels, not because they're water levels, but rather because some stuff was annoying (like the sea horses being pretty hard to avoid and the rotating blocks that can crush you)
Besides that, this hack was really good 5/5 stars
The thing i can also say that i didnt like so far is that if you die ( after a flag checkpoint ) you loose all the coins you got before that . in my opinion it should save any coins you got before the checkpoint. kinda hard to play without save state in my opinion.
and the major issue is on the second boss, the fire plant throws a fire ball in the sky , and i guess its supoosed to come back down to burn/melt the floor so i can access the water pump thingy correct ?
the fireball does not come back on console, which mean i cannot continue the game further than that since i cannot beat the second boss
Im not sure if you are willing to fix this but it would be cool to be able to play the game and beat it on real console.
other than that, very nice graphic and music.
Everyone also praises the progression of difficulty, which is also noteworthy; but what I see everyone miss is how this hack's difficulty just feels so right.
I'm not entirely certain I've ever even played a "normal" difficulty hack, I'm a kaizo-type player but somehow despite this the hack feels as if it is not only giving me a somewhat fair challenge,
but still seems totally doable to someone who has never even played SMW. The actual level design here is nothing short of miraculous!
The use of every possible graphical trick in the toolbox is incorporated here, the graphics are stunning.
duck-sliding into it and getting the switch without the shell, I think it would've been a nice touch to have something there to indicate this.
Absolutely still loved this hack though, quite possibly the best I've played. It made me consider actually trying "normal" hacks, but in all honesty this is probably the exception and not the rule lol.
More than a standard romhack, this is a fantastic 2d video game. Clearly none of the 9 years of making this went to waste. 10/10 thank you so much for making this.
I've been waiting for this hack's release for quite some time! Congrats on release - it seems like it's taken a long time to get it out lol.
* The level visuals are really just stunning! I don't think I've seen another hack that's looked this good and so original at the same time. Amazing use of HDMA effects, layer 3, parallax, etc. This is the absolute gold standard for graphical fidelity in an SMW hack. I was wowed by the trailers and the real thing did not disappoint. Stellar job!!
However, one thing that bugged me and some friends of mine a bit is the fact that Mario's graphics just don't fit the aesthetic of the hack. He sticks out like a sore thumb amongst the beautiful, detailed scenery. I mentioned this to you in a YouTube comment a while back - I know you enjoy the familiarity of vanilla SMW Mario, but I really think if you were to ever update this hack, please consider making a new spritesheet and palette for him. It would just tie everything together.
Similarly, I think custom tinted Mario palettes for the underwater levels would have been a great touch as well. (Possibly, even a dynamic one for being submerged might have been nice too.)
* I love that you decided on a completely original OST for this. The tracks meld together well and carry a lot of atmosphere. There's some real groovers in there too! 4-6 was Super Metroid levels of ominous - really great job to whoever composed that one.
* I loved the gimmicks the levels had to offer. They do that really great Mario level design thing of progressively introducing a mechanic in a safe way and ramping things up from there. My favorite level might be 2-1: such a creative, super fun, really well-executed concept.
I think you might have been able to put the checkpoint a little further in 4-7. I found myself dying quite a bit from that level forward.
* The custom bosses were really just spectacular and had a surprising amount of attention to detail. I love that
* I thought it was a bit strange how lives were handled. Getting a game over really doesn't do anything - not even clearing level checkpoints. Given how much trouble I had towards the end, I'm kind of glad this was the case, but maybe something a little more cohesive could have been done instead.
* Something I didn't really figure out while playing: When exactly do your star coins get "saved"? I thought maybe that collecting some and getting a checkpoint would be enough to keep them when you died, but that didn't happen... most of the time. Sometimes it would work and I'd see them as translucent when retrying the level. How exactly does it work?
* I thought it was really cool how you can swim in lava during your i-frames. It's a refreshing break from Mario convention and gives you a nice second chance.
* Some bugs:
- I got downwarped in 4-3 in a pretty goofy way. SMW's collisions are probably to blame.
- Raccoon Mario has a blank sprite when turning while holding something. I noticed this in
- In one of the water levels (World 1 or 2 I think?), I grabbed the level-end ball with a lot of downward momentum and died in the pit below.
* A fun moment I had: At the beginning of 2-7, on a whim, I thought I'd try running and jumping into the wall in the hopes that I'd get the frame-perfect wall jump. On my very first try, I somehow did and made it over. I still died later on, but I was absolutely popping off when I did it - I'm convinced I will NEVER get that lucky playing SMW ever again lol.
Thank you for such a wonderful piece of work!! This is truly one of the best, most polished hacks we've seen from this community.
This has to be one of the best romhacks I have played with some of the best level design that progressively gets difficult the further you move on, an amazing OST, and of course, the one thing this game shoves into your face: THE VISUALS!!
Score: 5/5
I don't know if I was the only to run into this issue, but it happens in 3-6:
Overall, this hack is incredible, very fun to play with huge attention to detail. I had a wonderful experience with this, and if you haven't played it yet, do so when you can.
e:
I'm very impressed that you kept going with finishing up this hack after 9 years, it definitely shows that A LOT of work was put into it. In the end, it was worth it, this hack was an absolute pleasure to play.
Everybody should try this one out, and even for the best players there will be some challenges.
I'll do my best! I have to go all the way!
Thank you soo much to making this!!! Truly masterpiece
HOW WAS BEAUTIFUL IMAGE!!
YES ! IT'S HERE!!