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Super Mario World: A Super Mario Adventure 2 (V2.0)

Super Mario World Hacks → Super Mario World: A Super Mario Adventure 2 (V2.0)

Submission Details

Name: Super Mario World: A Super Mario Adventure 2 (V2.0)
Author: KaidenThelens
Added:
Version History: View
Demo: No
Hall of Fame: No
Length: 69 exit(s)
Type: Standard: Hard
Description: The sequel to Super Mario Adventure 1 that I made in about 5 months for a good friend SuperStu!

Mario and Luigi have been invented to the castle by the Princess to celebrate their 35 birthdays. But then Bowser sends a Magic Koopa over to Mario House, and sends Mario to a faraway island, and Kidnaps Luizi and the Princess! Get to Bowser's Castle and save the day! (and the cake.)

I hope you enjoy!

Special thanks to: SuperStu, MegacesarCG, and Segment1Zone2 for their help!
Tags: adventure custcene fun hard long sequel wall kick
Comments: 44 (jump to comments)
Rating:
4.8 (10 ratings)
No rating
Download 987.11 KiB | 6,784 downloads

Screenshots

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Comments (44)

Mayosunshine Link
Great follow up to the first one! Once again has lovely levels, graphics, music and some fun new features. I especially love the midair spinjump. It adds a surprisingly big amount of new variety to the gameplay #smw{:TUP:}
Vegetto 577.02 Link
Ufff muy buenardo esta niveles nuevos historia interesante el mejor hack room de smw
Dragonrage81 Link
love this game but have been all over it more than once and still can't find the last exit. My question is, is the complete collection of the dragon coins required to find the last exit?
Brener Saraiva Link
a historia e as edições do mapa foram excelentes. as musicas combinam bastante. o sistema de história muito bom.

Mas poderia ter a opção para 2 jogadores.
Retro Master HD Link
I have to say just like the first one which I’ve completed this Hack was great to play and I really enjoyed playing the whole thing through, the music choice was alright some I wasn’t really a massive fan of but the rest was pretty good. I am now on Super Mario World A Super Mario Adventure 3 and so far I have made my way up to World 5 and I will let you know how it went when I complete it. Well done on Super Mario World A Super Mario Adventure 2 and Super Mario World A Super Mario Adventure 1 I’m really impressed. Keep up the amazing work. #tb{:]}#smw{:TUP:}
BeancityHacks Link
this is good
RobertoGS Link
Second game complete! like the first, is a simple hack but pretty good, the villains and the levels, i love the backgrounds and music, the level with the graphics of the first mario was good, but i have ONLY 1 problem, i was mad because Luigi was not in the game until the last levels, but i can't blame that because is part of the plot that Luigi is way far from Mario haha. 9/10
KaidenThelens Author Link
Originally posted by The Lucifer of Gaming
Alright there is a MAJOR fixme in store for this, after the secret exit to the fortress before Bowser's Castle (I don't really remember what it's called right off) instead of it sending you to that pipe there beside the Back Door (in vanilla) it instead sends you to a softlock bonus area with the title Sunset Valley (which iirc is the first level of the game) so PLEASE for the love of all things holy in romhacking, fix that!

This was fixed a long while ago, you must have been playing on a older version. #smw{...}
The Lucifer of Gaming Link
Alright there is a MAJOR fixme in store for this, after the secret exit to the fortress before Bowser's Castle (I don't really remember what it's called right off) instead of it sending you to that pipe there beside the Back Door (in vanilla) it instead sends you to a softlock bonus area with the title Sunset Valley (which iirc is the first level of the game) so PLEASE for the love of all things holy in romhacking, fix that!
KaidenThelens Author Link
Originally posted by NatsuFireball
9/10 (5 stars) A very BIG thank for this masterpiece =]


Thanks a lot for the feed back! I'm planning on remastering this hack soon, so it's really helpful!

Some of the things, like glitchy mess in "A blast to the past", or the Yellow Yoshi's coming out of blocks, are. Yoshi's save after you find them, you unlocked a Yellow Yoshi, so Yellow Yoshi can come out of blocks now. Flowers/capes from red/green blocks giving mushrooms when small is also intentional.

Things like the Airspin and off screen ! where added in last C3, there first seen in Adventure 3.

Again, thanks for you're feed back! It really means a lot! #smrpg{y}
NatsuFireball Link
A wonderful sequel to the first game, with plenty of very nice graphics and new stuff, like the overscreen position indicator and the progress bar =]

In particular, it's the first time I've seen the ability to airspin or to perform a complete spin jump while holding an item ! Same goes for the possibility to enter doors while riding Yoshi as Super Mario (normally you can only do this as small Mario) and a funny thing : the springboard is now a fully solid and interactive sprite (for instance shells bounce off of it, like Mario, and they ricochet from it when sliding into).

I also love the NSMB-inspired cape Mario sprite and that deadly-Mario sprite decoration found in some levels to indicate danger, very funny ! That SMB1 level has so many good vibes into it too, so as that SMW "screenshot" room in "Lightning!" level ! Also, I really love the pipes colored in vanilla "red" switch blocks, they look really beautiful ! Simple but clever ! The gimmick used in "Normal water level" is great ! And that scuba-diving cloud is very funny =] And what a well-made tutorial, simple and clear with great graphics ! It's very enjoyable to go through it and learn =] My favorite Golden Sun track in the last castle... with graphics going along perfectly... what a great surprise, thank you !!!

A few remarks though :

- The airpin/complete spin jump with an item are sadly never really useful. It's a very nice gimmick though, would have been great to put some levels requiring them =]

- When finishing a level, you get points depending on how high you catch the pole, like in SMB. However, there is no points counter in the HUD.

- The HUD under the screen quite vanishes when entering cave levels.

- When you lose a life, the retry system pops. If you choose "Retry" you will actually lose a life but, if you choose "Exit", you won't lose any life, despite the death animation. I think you should lose a life either way, but maybe the retry system here is used like gems in mobile games, to retry faster than returning to overworld then entering the level again ?

- When ditching Yoshi, you actually do a spin jump instead of the usual normal one, which can feel a bit odd during normal play.

- When pressed, the green/red/blue switches shatter into yellow blocks instead of their proper color.

- There is a little typo error in the message of the red switch palace : "RDD blocks become..." instead of "RED blocks become..." There's also a little typo error in the message box of "They're back!" : "...some werid Piranha Plants..." instead of "...some weird Piranha Plants...". Or maybe is this a slang word ? Urban dictionary seems to have an entry for this. Same for the level name "Kamek Erie castle" where the right spelling is "Eerie". In that same level, at the end Kamek tells Mario "Look that's the road Mario", shouldn't it be something like "Look that's the road end Mario", as he eventually got stuck at a dead-end ?

- After activating the red/green switches you can get fire flowers/capes from red/green blocks. However, if you're in small Mario state, you only get a mushroom, as if from a normal block. Is this actually intended ?

- At the very beginning of "Let's get going !", there are some clouds and a grey platform (the one which goes up when you jump off of it) high in the sky (requires cape), but they don't seem to serve any purpose ?

- When you collect the "blue question mark mushroom" you get 10 coins but you aren't told about this before. I had to return collecting it a second time while looking at changes in the HUD to see its effect. A quick message box would have been nice here, just to tell you about it ^^

- For whatever reason, a block in "The Eastern Islands" either pops a green Yoshi or a yellow one (didn't know this was possible without an egg though =]). At first I thought this was a gimmick based on Mario's state (small=green, cape=yellow...) but after several tries it appears not to be consistent. So, is this intended or kind of a bug ? I don't know whether all Yoshi blocks are affected, but the issue seems to appear with blue Yoshi blocks too.

- In the level "Optional Stage", which purpose is to be harder, there is a blue shell near the beginning of the level and you can bring Yoshi into that level, so it is possible to fly the entire level with Yoshi, making the stage very easy... Maybe putting a "No Yoshi" check would be interesting here ? The same goes for the level "Oh no! Boss Bass!" where there's a block containing a cape at the beginning of the level, making it even easier to cheese via flying through that level, hence the Boss Bass difficulty becomes nonexistent.

- If you jump over the flag pole in "A blast to the past", you can run and eventually you will encounter some garbage graphics and a pipe at the far end, bringing you back in the level (but you won't get out from an actual pipe though). Is this intended ?

- The Toad's House in world #7 is labelled "Toad's House 5" whereas it seems to be only the fourth encountered so far (there are 3 houses in the first 3 worlds but none encountered in worlds #4, #5 and #6).

- Last castle can be a bit hard, with a lot of rooms with no power-ups inside and the midway point being just before the boss.

- I could only find 4 Dragon Coins in :
-- "Let's get going!" (W1)
-- "Lake adventure" (W2)
-- "Rocky Hills" (W3)
-- "Mountain Forest!" (W3)
-- "Goomba Valley" (W4)
-- "Tour of Power" (W4)
-- "Fire'n'ice" (W6) (might have missed one hidden in an ice block though)
-- "Dino Pals!" (W6)

- I could only find 3 Dragon Coins in :
-- "Hello capes!" (W1)
-- "Beachside castle" (W1)
-- "Dolphins!!" (W2)
-- "Nippers and Chomps!" (W2)

- I could only find 2 Dragon Coins in :
-- "Simple Ghost House" (W5)
-- "Lightning!" (W8)

9/10 (5 stars) A very BIG thank for this masterpiece =]
Ddog282 Link
Played this a while ago! It's currently being uploaded to my youtube! I remember this being very fun! :)

https://youtu.be/JAsuTn5Tk_Y
joelcanciones Link
Hi: I'm liking this hack a lot. I'm in world 8 now and so far I give it a 4/5 because of the buzzy beetle boss that could hit you the instant after you hot it and if you got stunned by it onece you get permanently stunned until the boss kills you. Also throughout the hack when oyu try to climb a vine or a fence Mario didn't always climbed and because of this I hade to use rewind a lot in one of the rooms of Bowser's castle so I could complete that room. Other than those things I have really liked a lot that hack.
DynastyLobster Link
I have played up until half-way through world 8, and honestly I think this hack was very creative despite being traditional. Combining existing themes, building up of mechanics, and not many repetitive aspects at all. The difficulty was ramped up rather smoothly, with a few spikes. I usually prefer standard:normal hacks, but this delivered even if it was tougher than I'm used to. 4/5 a very high effort and passionate Mario game
Airam Link
The only really bad criticism I have to give was the same one that Ezel gave: that Buzzy Beetle boss was pretty frustrating, with it stunning Mario every time it crashed against the wall and the footballs hurting you as well if you touch them.

With that said: everything else in the game, though? Pretty much perfect!
All the levels are really varied, with mechanics and themeing in each that makes them stand out from each other. Especially that water level that has you change Mario's behavior by touching those blocks, from out of water to underwater. That was a brilliant idea for a level!

This hack's difficulty with its level design is also just right: it's not a very easy game, but it also won't make you pull your hair off, aside from a few sections here and there that I did have a few problems with.
The changes to the controls of Mario were also a really nice addition! Especially that mid-air spin after jumping once, a la NSMBW, which make Mario feel much smoother to control. And the wall jump also saw a ton of use, especially to find secret exits in levels. (I'm not sure if these changes to how Mario controls appeared in the first Super Mario Adventure. I only played this one)

I could go on, but I don't wanna extend myself too much. All I'm saying is, give yourself a pat on the back for making this hack. You did an absolutely fantastic job, and I can't wait to see what other hacks you come up with!

9.8/10
OsanaiYagami Link
Nice
KaidenThelens Author Link
Originally posted by Ezel
A significant improvement over the first one. The level design is more varied and more interesting, the walljump mechanic got some more love and the things that bugged me in the first one got fixed/removed. This hack was a pretty fun time.

There's still some minor graphical glitches here and there, but they're all very minor. The only criticism I'd have is that I find the Buzzy Beetle boss a bit unfair. When the boss causes an earthquake, the falling entities can fall straight onto your head without any indication. I wish you had a little bit of reaction time before it happens.

Other than that this was a pretty solid hack. I'm not sure if the hack shouldn't be Standard: Normal though, I died less times in this one than I did in the prequel, so I'd say they're just about the same difficulty if not even a little more balanced.

Thanks for the criticism, I'll make sure to make Eclipse Beetles return in the 3rd game is a bit easier. #smw{;)}
Ezel Link
A significant improvement over the first one. The level design is more varied and more interesting, the walljump mechanic got some more love and the things that bugged me in the first one got fixed/removed. This hack was a pretty fun time.

There's still some minor graphical glitches here and there, but they're all very minor. The only criticism I'd have is that I find the Buzzy Beetle boss a bit unfair. When the boss causes an earthquake, the falling entities can fall straight onto your head without any indication. I wish you had a little bit of reaction time before it happens.

Other than that this was a pretty solid hack. I'm not sure if the hack shouldn't be Standard: Normal though, I died less times in this one than I did in the prequel, so I'd say they're just about the same difficulty if not even a little more balanced.
KaidenThelens Author Link
Originally posted by KekShadow_08
first of all, i want to say that the difficulty is perfect. The graphics and textures are awesome, the music is good, and the levels are well designed with lots of secrets. 5/5#smrpg{y}

Thanks! #smw{:peace:}
KekShadow_08 Link
first of all, i want to say that the difficulty is perfect. The graphics and textures are awesome, the music is good, and the levels are well designed with lots of secrets. 5/5#smrpg{y}
DreamCore Link
Epik
#smw{:TUP:}
MateusCarvalho590 Link
#smrpg{y} PERFECT!
miner50 Link
good #smrpg{argh}
Odyssey K. Link
69#smw{:trollface:}
tiagojoao From older version: Super Mario World: A Super Mario Adventure 2 Link
I liked Hackrom, she's a lot of fun.#tb{^V^}
KaidenThelens Author From older version: Super Mario World: A Super Mario Adventure 2 Link
Originally posted by ElonxaunOwO
I played your sma1 hope this one as good as the other
Originally posted by ElonxaunOwO
I played your sma1 hope this one as good as the other


It's even better!
ElonxaunOwO From older version: Super Mario World: A Super Mario Adventure 2 Link
I played your sma1 hope this one as good as the other
Gamersmw From older version: Super Mario World: A Super Mario Adventure 2 Link
cool! #smw{:TUP:}
Foxy_9000_ From older version: Super Mario World: A Super Mario Adventure 2 Link
Very Nice! #smw{:TUP:}
KaidenThelens Author From older version: Super Mario World: A Super Mario Adventure 2 Link
Originally posted by The Lucifer of Gaming
This is a great hack but I do want to make one major bug known, in Simple Ghost House (the third level of sector 5) if you do not enter that blue pipe in the second area (this is from the right side) without the shell it will kill you and glitch the entire game level by freezing the sprites and making it behave weirdly until you reset the game (which can be a pain in the butt especially if you have max lives like i did) but I always put the glitches aside when I do my ratings, I just put the mentions of that in it just to help out a little, I'll still give this a five star ranking like I would on the other one.


Oh my! I'll make sure to get that fixed! Thanks for telling me!
The Lucifer of Gaming From older version: Super Mario World: A Super Mario Adventure 2 Link
This is a great hack but I do want to make one major bug known, in Simple Ghost House (the third level of sector 5) if you do not enter that blue pipe in the second area (this is from the right side) without the shell it will kill you and glitch the entire game level by freezing the sprites and making it behave weirdly until you reset the game (which can be a pain in the butt especially if you have max lives like i did) but I always put the glitches aside when I do my ratings, I just put the mentions of that in it just to help out a little, I'll still give this a five star ranking like I would on the other one.
KaidenThelens Author From older version: Super Mario World: A Super Mario Adventure 2 Link
Originally posted by Segment1Zone2
Was thankful for contributing to such a cool project!
Keep it up bro, your hacks are awesome! #smrpg{y}


Thanks dude!
 Segment1Zone2 From older version: Super Mario World: A Super Mario Adventure 2 Link
Was thankful for contributing to such a cool project!
Keep it up bro, your hacks are awesome! #smrpg{y}
Retro Master HD From older version: Super Mario World: A Super Mario Adventure 2 Link
Originally posted by KaidenThelens
Originally posted by Retro Master HD
Yay it’s finally uploaded. #tb{^V^}#ab{:LOL:}.


I know, it's about time.

Yeah. #ab{:LOL:}#ab{:D}. I’ve already downloaded and have started playing it. Few bits look real good so far. #smw{:TUP:}.
KaidenThelens Author From older version: Super Mario World: A Super Mario Adventure 2 Link
Originally posted by Retro Master HD
Yay it’s finally uploaded. #tb{^V^}#ab{:LOL:}.


I know, it's about time.
Retro Master HD From older version: Super Mario World: A Super Mario Adventure 2 Link
Yay it’s finally uploaded. #tb{^V^}#ab{:LOL:}.
 Pokemon Hacker From older version: Super Mario World: A Super Mario Adventure 2 Link
Hehehe 😗
KaidenThelens Author From older version: Super Mario World: A Super Mario Adventure 2 Link
Originally posted by Klug
> 69 exits

nice


I know right!
Klug From older version: Super Mario World: A Super Mario Adventure 2 Link
> 69 exits

nice
KaidenThelens Author From older version: Super Mario World: A Super Mario Adventure 2 Link
Originally posted by Armyless_boi
ah yes
l u i z i


Luizi > Luigi
Armyless_boi From older version: Super Mario World: A Super Mario Adventure 2 Link
ah yes
l u i z i
jardeson01 From older version: Super Mario World: A Super Mario Adventure 2 Link
finally this hack was launched,#smw{^_^} we hope a continuation of super mario adventure 3
KaidenThelens Author From older version: Super Mario World: A Super Mario Adventure 2 Link
Originally posted by papyrus074
its so cool the new powerup its op

What new power up? #smw{o_O?}
papyrus074 From older version: Super Mario World: A Super Mario Adventure 2 Link
its so cool the new powerup its op