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Cooligan

SMW Sprites → Cooligan

Submission Details

Name: Cooligan
Author: Koopster
Added:
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: A penguin-like enemy that slides around. It loses its sunglasses, slows down and starts flopping if hit once, and dies if hit a second time. When flopping, they may get killed by non-flopping ones.

Comes with a shooter that you can optionally use.

The graphics included are by SealLoverYT.
Tags: enemy lorom sa-1
Comments: 19 (jump to comments)
Rating:
5.0 (2 ratings)
No rating
Download 10.94 KiB | 906 downloads

Screenshots

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Comments (19)

Big T_332 Link
I'm noob, how i add it to my mod?
MegaSonic1999 Link
Never mind, I think I got it. Thanks.
MegaSonic1999 Link
Originally posted by Koopster
Or just copy the FinishOAMWrite routine from a newer version, that works too.

I don't really get that part.
 Koopster Author Link
It's not risky. It is in fact recommended that you update your tools frequently.
Or just copy the FinishOAMWrite routine from a newer version, that works too.
 Anorakun Link
Originally posted by MegaSonic1999
Originally posted by Koopster
The solution is very simple. Update your version of PIXI.

Isn't that a little risky? Since I used an old version for my hack, wouldn't that crash it or something?
Can't I just modify the asm file?


That's why you should make backups before using external tools.
MegaSonic1999 Link
Originally posted by Koopster
The solution is very simple. Update your version of PIXI.

Isn't that a little risky? Since I used an old version for my hack, wouldn't that crash it or something?
Can't I just modify the asm file?
 Koopster Author Link
The solution is very simple. Update your version of PIXI.
MegaSonic1999 Link
I'm using pixi 1.2.10, and the sprite isn't working.
It gives me this error:
c:/users/dell/desktop/gaming/emulators/super nintendo/hack editor/another hack/sprites/cooligan.asm:442 (called from c:/users/dell/desktop/gaming/emulators/super nintendo/hack editor/another hack/sprites/cooligan.asm:442): error: (E5094): Macro 'FinishOAMWrite' wasn't found. [%FinishOAMWrite()]
How do I fix that?
I'm using an old version of pixi because it's been a year since I started my hack.
JamesD28 Link
Tested with:

• Lunar Magic 3.30
• SA-1 Pack v1.40
• PIXI v1.32
• Snes9x v1.60
• bsnes plus v05

Works as intended, so, accepted.
 Anorakun Link
Top tier sprite, works great for creating some beautiful masterpieces involving sprite stacks. A mobile sprite stack of fun.
DaHitmenGuy Link
Nice work of everything, thanks #smrpg{y}
 Koopster Author Link
Originally posted by BlueToad
It should be optional in my opinion.

Eh, having to figure out if cacti in people's hacks hurt or not is already bad enough in my opinion. Plus, I find this to be such a neat behavior to work with, so I don't see why anyone would prefer to disable it. Just use fast rexes at that point.
BlueToad Link
Originally posted by Koopster
I'll think about integrating the non-sunglasses thing


It should be optional in my opinion.
 Koopster Author Link
Originally posted by Koopster
I'll think about integrating the non-sunglasses thing

All done.
 Koopster Author Link
I'll think about integrating the non-sunglasses thing
(Thanks for the comments!)
 1UPdudes Link
Originally posted by AppleBoy54321
One thing: In NSMBWii, if a Sunglasses Cooligan hits an Non-Sunglasses Cooligan, the Non-Sunglasses Cooligan dies.


Deepest Lore...

That said however it's nice to see some of the more original enemies from the NSMB series back it over into SMW.

The Sprite works well having the Shooter Option really opens up the potential for interesting set-ups and level design.

Nice Work Koopster! #smrpg{y}
The Thunder Productions Link
Cool! It's the return of the Lemguins!
BlueToad Link
Originally posted by AppleBoy54321
One thing: In NSMBWii, if a Sunglasses Cooligan hits an Non-Sunglasses Cooligan, the Non-Sunglasses Cooligan dies.

Realism
Apple Boy Link
One thing: In NSMBWii, if a Sunglasses Cooligan hits an Non-Sunglasses Cooligan, the Non-Sunglasses Cooligan dies.