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Amulet Of Corruption DEMO

Super Mario World Hacks → Amulet Of Corruption DEMO

Submission Details

Name: Amulet Of Corruption DEMO
Author: Superwan
Added:
Demo: Yes
Hall of Fame: No
Length: 7 exit(s)
Type: Standard: Normal
Description: Just a demo of my new hack. The scenario will be developped in the future. Basically, their is some corruption in the world (something like terraria biomes), and it also affect enemies and caracters. Everything looks OK in this DEMO (only world 1) but you will discover what I'am talking about in the full version.

Please give me your feedback in the comments that's really important for me. Also don't forget to rate it !
Tags: asm bosses exgfx music traditional
Comments: 7 (jump to comments)
Rating:
4.7 (3 ratings)
No rating
Download 405.91 KiB | 1,080 downloads

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Comments (7)

LeMagna Link
Cool Demo, and the artstyle is very beautiful.
Samuroy Link
Great demo, My viewers seemed to enjoy it. looking forward to the full release. I had just gotten into terraria a few days ago and your art was spot on!
Elies75 Link
Nice demo, really liked the rex mine level, i hope to see more
Superwan Author Link
Originally posted by nnj
Right off, I love the aesthetic of his hack. Your choices of music and graphics/palettes are so good! I also noticed the little ASM tweaks included, such as retaining Yoshi coins after crossing midway points/coin outlines, or the new counters on the overworld, which is thought was a nice inclusion The level design is pretty solid too, can't wait to see what you do in later worlds.

For world one I only have one minor suggestion, and that's for the level "Flowery ascent". The pitchin' chuck baseballs blend in a bit with the pedals I feel. I'd swap them out for chargin' chucks maybe.

But yeah, super solid demo, left me wanting more!


Thanks for your feedback ! Someone already told me the problem with baseballs ! I will replace chucks buy charin's !
nnj Link
Right off, I love the aesthetic of his hack. Your choices of music and graphics/palettes are so good! I also noticed the little ASM tweaks included, such as retaining Yoshi coins after crossing midway points/coin outlines, or the new counters on the overworld, which is thought was a nice inclusion The level design is pretty solid too, can't wait to see what you do in later worlds.

For world one I only have one minor suggestion, and that's for the level "Flowery ascent". The pitchin' chuck baseballs blend in a bit with the pedals I feel. I'd swap them out for chargin' chucks maybe.

But yeah, super solid demo, left me wanting more!
Superwan Author Link
Thank you for you feedback ! Don't worry i have changed the chucks ;)
Ashman512 Link
great hack guy#smw{:TUP:}