Name: | Shark v1.0 |
Authors: | Eminus, Von Fahrenheit |
Added: | |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | Yes |
Description: | A natural apex predator, the shark makes for a dangerous underwater enemy! It will instantly detect the player when they enter water and give chase. You can customize it's behavior quite a bit using defines and the extra bit, so please read the comments at the top of the .asm file! Requested for the Strongest Sprite Workshop 2020 by Gary. |
Tags: | hybrid lorom sa-1 sprite |
Comments: | 4 (jump to comments) |
Rating: |
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6.45 KiB | 795 downloads
Comments (4)
• Lunar Magic 3.21
• SA-1 Pack v1.32
• PIXI v1.31
• Snes9x v1.60
• bsnes plus v05
Works as intended, so, accepted. During moderation I added graphic icons and descriptions to the .json, added an extra bit set version to the .json list, and fixed the name (the default name was "Bopping Toady").
One thing I noticed which I couldn't tell if it was a bug or intentional, is that the vertical swimming does not activate when !patrol = 0, even when the extra bit is set. Not too significant, just something to keep in mind.
Also, in case it wasn't obvious, sprite buoyancy needs to be enabled for this sprite to work properly.